godot/thirdparty/thorvg/src/lib/tvgShapeImpl.h
K. S. Ernest (iFire) Lee bccac9ef00 Not drawing.
2021-11-10 08:04:15 -08:00

389 lines
10 KiB
C++

/*
* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SHAPE_IMPL_H_
#define _TVG_SHAPE_IMPL_H_
#include <memory.h>
#include "tvgPaint.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct ShapeStroke
{
float width = 0;
uint8_t color[4] = {0, 0, 0, 0};
Fill *fill = nullptr;
float* dashPattern = nullptr;
uint32_t dashCnt = 0;
StrokeCap cap = StrokeCap::Square;
StrokeJoin join = StrokeJoin::Bevel;
ShapeStroke() {}
ShapeStroke(const ShapeStroke* src)
: width(src->width),
dashCnt(src->dashCnt),
cap(src->cap),
join(src->join)
{
memcpy(color, src->color, sizeof(color));
if (dashCnt > 0) {
dashPattern = static_cast<float*>(malloc(sizeof(float) * dashCnt));
memcpy(dashPattern, src->dashPattern, sizeof(float) * dashCnt);
}
if (src->fill) fill = src->fill->duplicate();
}
~ShapeStroke()
{
if (dashPattern) free(dashPattern);
if (fill) delete(fill);
}
};
struct ShapePath
{
PathCommand* cmds = nullptr;
uint32_t cmdCnt = 0;
uint32_t reservedCmdCnt = 0;
Point *pts = nullptr;
uint32_t ptsCnt = 0;
uint32_t reservedPtsCnt = 0;
~ShapePath()
{
if (cmds) free(cmds);
if (pts) free(pts);
}
ShapePath()
{
}
void duplicate(const ShapePath* src)
{
cmdCnt = src->cmdCnt;
reservedCmdCnt = src->reservedCmdCnt;
ptsCnt = src->ptsCnt;
reservedPtsCnt = src->reservedPtsCnt;
cmds = static_cast<PathCommand*>(malloc(sizeof(PathCommand) * reservedCmdCnt));
if (!cmds) return;
memcpy(cmds, src->cmds, sizeof(PathCommand) * cmdCnt);
pts = static_cast<Point*>(malloc(sizeof(Point) * reservedPtsCnt));
if (!pts) {
free(cmds);
return;
}
memcpy(pts, src->pts, sizeof(Point) * ptsCnt);
}
void reserveCmd(uint32_t cmdCnt)
{
if (cmdCnt <= reservedCmdCnt) return;
reservedCmdCnt = cmdCnt;
cmds = static_cast<PathCommand*>(realloc(cmds, sizeof(PathCommand) * reservedCmdCnt));
}
void reservePts(uint32_t ptsCnt)
{
if (ptsCnt <= reservedPtsCnt) return;
reservedPtsCnt = ptsCnt;
pts = static_cast<Point*>(realloc(pts, sizeof(Point) * reservedPtsCnt));
}
void grow(uint32_t cmdCnt, uint32_t ptsCnt)
{
reserveCmd(this->cmdCnt + cmdCnt);
reservePts(this->ptsCnt + ptsCnt);
}
void reset()
{
cmdCnt = 0;
ptsCnt = 0;
}
void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
{
memcpy(this->cmds + this->cmdCnt, cmds, sizeof(PathCommand) * cmdCnt);
memcpy(this->pts + this->ptsCnt, pts, sizeof(Point) * ptsCnt);
this->cmdCnt += cmdCnt;
this->ptsCnt += ptsCnt;
}
void moveTo(float x, float y)
{
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
if (ptsCnt + 2 > reservedPtsCnt) reservePts((ptsCnt + 2) * 2);
cmds[cmdCnt++] = PathCommand::MoveTo;
pts[ptsCnt++] = {x, y};
}
void lineTo(float x, float y)
{
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
if (ptsCnt + 2 > reservedPtsCnt) reservePts((ptsCnt + 2) * 2);
cmds[cmdCnt++] = PathCommand::LineTo;
pts[ptsCnt++] = {x, y};
}
void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
{
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
if (ptsCnt + 3 > reservedPtsCnt) reservePts((ptsCnt + 3) * 2);
cmds[cmdCnt++] = PathCommand::CubicTo;
pts[ptsCnt++] = {cx1, cy1};
pts[ptsCnt++] = {cx2, cy2};
pts[ptsCnt++] = {x, y};
}
void close()
{
if (cmdCnt > 0 && cmds[cmdCnt - 1] == PathCommand::Close) return;
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
cmds[cmdCnt++] = PathCommand::Close;
}
bool bounds(float* x, float* y, float* w, float* h) const
{
if (ptsCnt == 0) return false;
Point min = { pts[0].x, pts[0].y };
Point max = { pts[0].x, pts[0].y };
for (uint32_t i = 1; i < ptsCnt; ++i) {
if (pts[i].x < min.x) min.x = pts[i].x;
if (pts[i].y < min.y) min.y = pts[i].y;
if (pts[i].x > max.x) max.x = pts[i].x;
if (pts[i].y > max.y) max.y = pts[i].y;
}
if (x) *x = min.x;
if (y) *y = min.y;
if (w) *w = max.x - min.x;
if (h) *h = max.y - min.y;
return true;
}
};
struct Shape::Impl
{
ShapePath path;
Fill *fill = nullptr;
ShapeStroke *stroke = nullptr;
uint8_t color[4] = {0, 0, 0, 0}; //r, g, b, a
FillRule rule = FillRule::Winding;
RenderData rdata = nullptr; //engine data
Shape *shape = nullptr;
uint32_t flag = RenderUpdateFlag::None;
Impl(Shape* s) : shape(s)
{
}
~Impl()
{
if (fill) delete(fill);
if (stroke) delete(stroke);
}
bool dispose(RenderMethod& renderer)
{
auto ret = renderer.dispose(rdata);
rdata = nullptr;
return ret;
}
bool render(RenderMethod& renderer)
{
return renderer.renderShape(rdata);
}
void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag)
{
this->rdata = renderer.prepare(*shape, this->rdata, transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag));
flag = RenderUpdateFlag::None;
return this->rdata;
}
RenderRegion bounds(RenderMethod& renderer)
{
return renderer.region(rdata);
}
bool bounds(float* x, float* y, float* w, float* h)
{
auto ret = path.bounds(x, y, w, h);
//Stroke feathering
if (stroke) {
if (x) *x -= stroke->width * 0.5f;
if (y) *y -= stroke->width * 0.5f;
if (w) *w += stroke->width;
if (h) *h += stroke->width;
}
return ret;
}
bool strokeWidth(float width)
{
//TODO: Size Exception?
if (!stroke) stroke = new ShapeStroke();
stroke->width = width;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeCap(StrokeCap cap)
{
if (!stroke) stroke = new ShapeStroke();
stroke->cap = cap;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeJoin(StrokeJoin join)
{
if (!stroke) stroke = new ShapeStroke();
stroke->join = join;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (!stroke) stroke = new ShapeStroke();
if (stroke->fill) {
delete(stroke->fill);
stroke->fill = nullptr;
flag |= RenderUpdateFlag::GradientStroke;
}
stroke->color[0] = r;
stroke->color[1] = g;
stroke->color[2] = b;
stroke->color[3] = a;
flag |= RenderUpdateFlag::Stroke;
return true;
}
Result strokeFill(unique_ptr<Fill> f)
{
auto p = f.release();
if (!p) return Result::MemoryCorruption;
if (!stroke) stroke = new ShapeStroke();
if (stroke->fill && stroke->fill != p) delete(stroke->fill);
stroke->fill = p;
flag |= RenderUpdateFlag::Stroke;
flag |= RenderUpdateFlag::GradientStroke;
return Result::Success;
}
bool strokeDash(const float* pattern, uint32_t cnt)
{
//Reset dash
if (!pattern && cnt == 0) {
free(stroke->dashPattern);
stroke->dashPattern = nullptr;
} else {
if (!stroke) stroke = new ShapeStroke();
if (stroke->dashCnt != cnt) {
free(stroke->dashPattern);
stroke->dashPattern = nullptr;
}
if (!stroke->dashPattern) {
stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
if (!stroke->dashPattern) return false;
}
for (uint32_t i = 0; i < cnt; ++i) {
stroke->dashPattern[i] = pattern[i];
}
}
stroke->dashCnt = cnt;
flag |= RenderUpdateFlag::Stroke;
return true;
}
Paint* duplicate()
{
auto ret = Shape::gen();
if (!ret) return nullptr;
auto dup = ret.get()->pImpl;
dup->rule = rule;
//Color
memcpy(dup->color, color, sizeof(color));
dup->flag = RenderUpdateFlag::Color;
//Path
dup->path.duplicate(&path);
dup->flag |= RenderUpdateFlag::Path;
//Stroke
if (stroke) {
dup->stroke = new ShapeStroke(stroke);
dup->flag |= RenderUpdateFlag::Stroke;
if (stroke->fill)
dup->flag |= RenderUpdateFlag::GradientStroke;
}
//Fill
if (fill) {
dup->fill = fill->duplicate();
dup->flag |= RenderUpdateFlag::Gradient;
}
return ret.release();
}
Iterator* iterator()
{
return nullptr;
}
};
#endif //_TVG_SHAPE_IMPL_H_