godot/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
K. S. Ernest (iFire) Lee bccac9ef00 Not drawing.
2021-11-10 08:04:15 -08:00

652 lines
25 KiB
C++

/*
* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* Copyright notice for the EFL:
* Copyright (C) EFL developers (see AUTHORS)
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <math.h>
#include <string>
#include "tvgSvgLoaderCommon.h"
#include "tvgSvgSceneBuilder.h"
#include "tvgSvgPath.h"
#include "tvgSvgUtil.h"
#include <float.h>
static bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh);
static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath);
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
static inline bool _isGroupType(SvgNodeType type)
{
if (type == SvgNodeType::Doc || type == SvgNodeType::G || type == SvgNodeType::Use || type == SvgNodeType::ClipPath) return true;
return false;
}
static void _transformMultiply(const Matrix* mBBox, Matrix* gradTransf)
{
gradTransf->e13 = gradTransf->e13 * mBBox->e11 + mBBox->e13;
gradTransf->e12 *= mBBox->e11;
gradTransf->e11 *= mBBox->e11;
gradTransf->e23 = gradTransf->e23 * mBBox->e22 + mBBox->e23;
gradTransf->e22 *= mBBox->e22;
gradTransf->e21 *= mBBox->e22;
}
static unique_ptr<LinearGradient> _applyLinearGradientProperty(SvgStyleGradient* g, const Shape* vg, float rx, float ry, float rw, float rh, int opacity)
{
Fill::ColorStop* stops;
int stopCount = 0;
auto fillGrad = LinearGradient::gen();
bool isTransform = (g->transform ? true : false);
Matrix finalTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1};
if (isTransform) finalTransform = *g->transform;
if (g->userSpace) {
g->linear->x1 = g->linear->x1 * rw;
g->linear->y1 = g->linear->y1 * rh;
g->linear->x2 = g->linear->x2 * rw;
g->linear->y2 = g->linear->y2 * rh;
} else {
Matrix m = {rw, 0, rx, 0, rh, ry, 0, 0, 1};
if (isTransform) _transformMultiply(&m, &finalTransform);
else {
finalTransform = m;
isTransform = true;
}
}
if (isTransform) fillGrad->transform(finalTransform);
fillGrad->linear(g->linear->x1, g->linear->y1, g->linear->x2, g->linear->y2);
fillGrad->spread(g->spread);
//Update the stops
stopCount = g->stops.count;
if (stopCount > 0) {
stops = (Fill::ColorStop*)calloc(stopCount, sizeof(Fill::ColorStop));
if (!stops) return fillGrad;
auto prevOffset = 0.0f;
for (uint32_t i = 0; i < g->stops.count; ++i) {
auto colorStop = &g->stops.data[i];
//Use premultiplied color
stops[i].r = colorStop->r;
stops[i].g = colorStop->g;
stops[i].b = colorStop->b;
stops[i].a = static_cast<uint8_t>((colorStop->a * opacity) / 255);
stops[i].offset = colorStop->offset;
//check the offset corner cases - refer to: https://svgwg.org/svg2-draft/pservers.html#StopNotes
if (colorStop->offset < prevOffset) stops[i].offset = prevOffset;
else if (colorStop->offset > 1) stops[i].offset = 1;
prevOffset = stops[i].offset;
}
fillGrad->colorStops(stops, stopCount);
free(stops);
}
return fillGrad;
}
static unique_ptr<RadialGradient> _applyRadialGradientProperty(SvgStyleGradient* g, const Shape* vg, float rx, float ry, float rw, float rh, int opacity)
{
Fill::ColorStop *stops;
int stopCount = 0;
auto fillGrad = RadialGradient::gen();
bool isTransform = (g->transform ? true : false);
Matrix finalTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1};
if (isTransform) finalTransform = *g->transform;
if (g->userSpace) {
//The radius scalling is done according to the Units section:
//https://www.w3.org/TR/2015/WD-SVG2-20150915/coords.html
g->radial->cx = g->radial->cx * rw;
g->radial->cy = g->radial->cy * rh;
g->radial->r = g->radial->r * sqrtf(powf(rw, 2.0f) + powf(rh, 2.0f)) / sqrtf(2.0f);
g->radial->fx = g->radial->fx * rw;
g->radial->fy = g->radial->fy * rh;
} else {
Matrix m = {rw, 0, rx, 0, rh, ry, 0, 0, 1};
if (isTransform) _transformMultiply(&m, &finalTransform);
else {
finalTransform = m;
isTransform = true;
}
}
if (isTransform) fillGrad->transform(finalTransform);
//TODO: Tvg is not support to focal
//if (g->radial->fx != 0 && g->radial->fy != 0) {
// fillGrad->radial(g->radial->fx, g->radial->fy, g->radial->r);
//}
fillGrad->radial(g->radial->cx, g->radial->cy, g->radial->r);
fillGrad->spread(g->spread);
//Update the stops
stopCount = g->stops.count;
if (stopCount > 0) {
stops = (Fill::ColorStop*)calloc(stopCount, sizeof(Fill::ColorStop));
if (!stops) return fillGrad;
auto prevOffset = 0.0f;
for (uint32_t i = 0; i < g->stops.count; ++i) {
auto colorStop = &g->stops.data[i];
//Use premultiplied color
stops[i].r = colorStop->r;
stops[i].g = colorStop->g;
stops[i].b = colorStop->b;
stops[i].a = static_cast<uint8_t>((colorStop->a * opacity) / 255);
stops[i].offset = colorStop->offset;
//check the offset corner cases - refer to: https://svgwg.org/svg2-draft/pservers.html#StopNotes
if (colorStop->offset < prevOffset) stops[i].offset = prevOffset;
else if (colorStop->offset > 1) stops[i].offset = 1;
prevOffset = stops[i].offset;
}
fillGrad->colorStops(stops, stopCount);
free(stops);
}
return fillGrad;
}
static bool _appendChildShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh)
{
auto valid = false;
if (_appendShape(node, shape, vx, vy, vw, vh)) valid = true;
if (node->child.count > 0) {
auto child = node->child.data;
for (uint32_t i = 0; i < node->child.count; ++i, ++child) {
if (_appendChildShape(*child, shape, vx, vy, vw, vh)) valid = true;
}
}
return valid;
}
static void _applyComposition(Paint* paint, const SvgNode* node, float vx, float vy, float vw, float vh)
{
/* ClipPath */
/* Do not drop in Circular Dependency for ClipPath.
Composition can be applied recursively if its children nodes have composition target to this one. */
if (node->style->clipPath.applying) {
TVGLOG("SVG", "Multiple Composition Tried! Check out Circular dependency?");
} else {
auto compNode = node->style->clipPath.node;
if (compNode && compNode->child.count > 0) {
node->style->clipPath.applying = true;
auto comp = Shape::gen();
comp->fill(255, 255, 255, 255);
if (node->transform) comp->transform(*node->transform);
auto child = compNode->child.data;
auto valid = false; //Composite only when valid shapes are existed
for (uint32_t i = 0; i < compNode->child.count; ++i, ++child) {
if (_appendChildShape(*child, comp.get(), vx, vy, vw, vh)) valid = true;
}
if (valid) paint->composite(move(comp), CompositeMethod::ClipPath);
node->style->clipPath.applying = false;
}
}
/* Mask */
/* Do not drop in Circular Dependency for Mask.
Composition can be applied recursively if its children nodes have composition target to this one. */
if (node->style->mask.applying) {
TVGLOG("SVG", "Multiple Composition Tried! Check out Circular dependency?");
} else {
auto compNode = node->style->mask.node;
if (compNode && compNode->child.count > 0) {
node->style->mask.applying = true;
auto comp = Shape::gen();
comp->fill(255, 255, 255, 255);
if (node->transform) comp->transform(*node->transform);
auto child = compNode->child.data;
auto valid = false; //Composite only when valid shapes are existed
for (uint32_t i = 0; i < compNode->child.count; ++i, ++child) {
if (_appendChildShape(*child, comp.get(), vx, vy, vw, vh)) valid = true;
}
if (valid) paint->composite(move(comp), CompositeMethod::AlphaMask);
node->style->mask.applying = false;
}
}
}
static void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float vw, float vh)
{
SvgStyleProperty* style = node->style;
if (node->transform) vg->transform(*node->transform);
if (node->type == SvgNodeType::Doc || !node->display) return;
//If fill property is nullptr then do nothing
if (style->fill.paint.none) {
//Do nothing
} else if (style->fill.paint.gradient) {
if (!style->fill.paint.gradient->userSpace) {
vg->bounds(&vx, &vy, &vw, &vh, false);
//According to: https://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBoxUnits (the last paragraph)
//a stroke width should be ignored for bounding box calculations
if (auto strokeW = vg->strokeWidth()) {
vx += 0.5f * strokeW;
vy += 0.5f * strokeW;
vw -= strokeW;
vh -= strokeW;
}
}
if (style->fill.paint.gradient->type == SvgGradientType::Linear) {
auto linear = _applyLinearGradientProperty(style->fill.paint.gradient, vg, vx, vy, vw, vh, style->fill.opacity);
vg->fill(move(linear));
} else if (style->fill.paint.gradient->type == SvgGradientType::Radial) {
auto radial = _applyRadialGradientProperty(style->fill.paint.gradient, vg, vx, vy, vw, vh, style->fill.opacity);
vg->fill(move(radial));
}
} else if (style->fill.paint.url) {
//TODO: Apply the color pointed by url
} else if (style->fill.paint.curColor) {
//Apply the current style color
vg->fill(style->color.r, style->color.g, style->color.b, style->fill.opacity);
} else {
//Apply the fill color
vg->fill(style->fill.paint.color.r, style->fill.paint.color.g, style->fill.paint.color.b, style->fill.opacity);
}
//Apply the fill rule
vg->fill((tvg::FillRule)style->fill.fillRule);
//Apply node opacity
if (style->opacity < 255) vg->opacity(style->opacity);
if (node->type == SvgNodeType::G || node->type == SvgNodeType::Use) return;
//Apply the stroke style property
vg->stroke(style->stroke.width);
vg->stroke(style->stroke.cap);
vg->stroke(style->stroke.join);
if (style->stroke.dash.array.count > 0) {
vg->stroke(style->stroke.dash.array.data, style->stroke.dash.array.count);
}
//If stroke property is nullptr then do nothing
if (style->stroke.paint.none) {
//Do nothing
} else if (style->stroke.paint.gradient) {
if (!style->stroke.paint.gradient->userSpace) {
//According to: https://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBoxUnits (the last paragraph)
//a stroke width should be ignored for bounding box calculations
vg->bounds(&vx, &vy, &vw, &vh, false);
if (auto strokeW = vg->strokeWidth()) {
vx += 0.5f * strokeW;
vy += 0.5f * strokeW;
vw -= strokeW;
vh -= strokeW;
}
}
if (style->stroke.paint.gradient->type == SvgGradientType::Linear) {
auto linear = _applyLinearGradientProperty(style->stroke.paint.gradient, vg, vx, vy, vw, vh, style->stroke.opacity);
vg->stroke(move(linear));
} else if (style->stroke.paint.gradient->type == SvgGradientType::Radial) {
auto radial = _applyRadialGradientProperty(style->stroke.paint.gradient, vg, vx, vy, vw, vh, style->stroke.opacity);
vg->stroke(move(radial));
}
} else if (style->stroke.paint.url) {
//TODO: Apply the color pointed by url
} else if (style->stroke.paint.curColor) {
//Apply the current style color
vg->stroke(style->color.r, style->color.g, style->color.b, style->stroke.opacity);
} else {
//Apply the stroke color
vg->stroke(style->stroke.paint.color.r, style->stroke.paint.color.g, style->stroke.paint.color.b, style->stroke.opacity);
}
_applyComposition(vg, node, vx, vy, vw, vh);
}
static unique_ptr<Shape> _shapeBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh)
{
auto shape = Shape::gen();
if (_appendShape(node, shape.get(), vx, vy, vw, vh)) return shape;
else return nullptr;
}
static bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh)
{
Array<PathCommand> cmds;
Array<Point> pts;
switch (node->type) {
case SvgNodeType::Path: {
if (node->node.path.path) {
if (svgPathToTvgPath(node->node.path.path->c_str(), cmds, pts)) {
shape->appendPath(cmds.data, cmds.count, pts.data, pts.count);
}
}
break;
}
case SvgNodeType::Ellipse: {
shape->appendCircle(node->node.ellipse.cx, node->node.ellipse.cy, node->node.ellipse.rx, node->node.ellipse.ry);
break;
}
case SvgNodeType::Polygon: {
if (node->node.polygon.pointsCount < 2) break;
shape->moveTo(node->node.polygon.points[0], node->node.polygon.points[1]);
for (int i = 2; i < node->node.polygon.pointsCount - 1; i += 2) {
shape->lineTo(node->node.polygon.points[i], node->node.polygon.points[i + 1]);
}
shape->close();
break;
}
case SvgNodeType::Polyline: {
if (node->node.polygon.pointsCount < 2) break;
shape->moveTo(node->node.polygon.points[0], node->node.polygon.points[1]);
for (int i = 2; i < node->node.polygon.pointsCount - 1; i += 2) {
shape->lineTo(node->node.polygon.points[i], node->node.polygon.points[i + 1]);
}
break;
}
case SvgNodeType::Circle: {
shape->appendCircle(node->node.circle.cx, node->node.circle.cy, node->node.circle.r, node->node.circle.r);
break;
}
case SvgNodeType::Rect: {
shape->appendRect(node->node.rect.x, node->node.rect.y, node->node.rect.w, node->node.rect.h, node->node.rect.rx, node->node.rect.ry);
break;
}
case SvgNodeType::Line: {
shape->moveTo(node->node.line.x1, node->node.line.y1);
shape->lineTo(node->node.line.x2, node->node.line.y2);
break;
}
default: {
return false;
}
}
_applyProperty(node, shape, vx, vy, vw, vh);
return true;
}
enum class imageMimeTypeEncoding
{
base64 = 0x1,
utf8 = 0x2
};
constexpr imageMimeTypeEncoding operator|(imageMimeTypeEncoding a, imageMimeTypeEncoding b) {
return static_cast<imageMimeTypeEncoding>(static_cast<int>(a) | static_cast<int>(b));
}
constexpr bool operator&(imageMimeTypeEncoding a, imageMimeTypeEncoding b) {
return (static_cast<int>(a) & static_cast<int>(b));
}
static constexpr struct
{
const char* name;
int sz;
imageMimeTypeEncoding encoding;
} imageMimeTypes[] = {
{"jpeg", sizeof("jpeg"), imageMimeTypeEncoding::base64},
{"png", sizeof("png"), imageMimeTypeEncoding::base64},
{"svg+xml", sizeof("svg+xml"), imageMimeTypeEncoding::base64 | imageMimeTypeEncoding::utf8},
};
static bool _isValidImageMimeTypeAndEncoding(const char** href, const char** mimetype, imageMimeTypeEncoding* encoding) {
if (strncmp(*href, "image/", sizeof("image/") - 1)) return false; //not allowed mime type
*href += sizeof("image/") - 1;
//RFC2397 data:[<mediatype>][;base64],<data>
//mediatype := [ type "/" subtype ] *( ";" parameter )
//parameter := attribute "=" value
for (unsigned int i = 0; i < sizeof(imageMimeTypes) / sizeof(imageMimeTypes[0]); i++) {
if (!strncmp(*href, imageMimeTypes[i].name, imageMimeTypes[i].sz - 1)) {
*href += imageMimeTypes[i].sz - 1;
*mimetype = imageMimeTypes[i].name;
while (**href && **href != ',') {
while (**href && **href != ';') ++(*href);
if (!**href) return false;
++(*href);
if (imageMimeTypes[i].encoding & imageMimeTypeEncoding::base64) {
if (!strncmp(*href, "base64,", sizeof("base64,") - 1)) {
*href += sizeof("base64,") - 1;
*encoding = imageMimeTypeEncoding::base64;
return true; //valid base64
}
}
if (imageMimeTypes[i].encoding & imageMimeTypeEncoding::utf8) {
if (!strncmp(*href, "utf8,", sizeof("utf8,") - 1)) {
*href += sizeof("utf8,") - 1;
*encoding = imageMimeTypeEncoding::utf8;
return true; //valid utf8
}
}
}
//no encoding defined
if (**href == ',' && (imageMimeTypes[i].encoding & imageMimeTypeEncoding::utf8)) {
++(*href);
*encoding = imageMimeTypeEncoding::utf8;
return true; //allow no encoding defined if utf8 expected
}
return false;
}
}
return false;
}
static unique_ptr<Picture> _imageBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
{
if (!node->node.image.href) return nullptr;
auto picture = Picture::gen();
const char* href = (*node->node.image.href).c_str();
if (!strncmp(href, "data:", sizeof("data:") - 1)) {
href += sizeof("data:") - 1;
const char* mimetype;
imageMimeTypeEncoding encoding;
if (!_isValidImageMimeTypeAndEncoding(&href, &mimetype, &encoding)) return nullptr; //not allowed mime type or encoding
if (encoding == imageMimeTypeEncoding::base64) {
string decoded = svgUtilBase64Decode(href);
if (picture->load(decoded.c_str(), decoded.size(), mimetype, true) != Result::Success) return nullptr;
} else {
string decoded = svgUtilURLDecode(href);
if (picture->load(decoded.c_str(), decoded.size(), mimetype, true) != Result::Success) return nullptr;
}
} else {
if (!strncmp(href, "file://", sizeof("file://") - 1)) href += sizeof("file://") - 1;
//TODO: protect against recursive svg image loading
//Temporarily disable embedded svg:
const char *dot = strrchr(href, '.');
if (dot && !strcmp(dot, ".svg")) {
TVGLOG("SVG", "Embedded svg file is disabled.");
return nullptr;
}
string imagePath = href;
if (strncmp(href, "/", 1)) {
auto last = svgPath.find_last_of("/");
imagePath = svgPath.substr(0, (last == string::npos ? 0 : last + 1 )) + imagePath;
}
if (picture->load(imagePath) != Result::Success) return nullptr;
}
float w, h;
if (picture->size(&w, &h) == Result::Success && w > 0 && h > 0) {
auto sx = node->node.image.w / w;
auto sy = node->node.image.h / h;
Matrix m = {sx, 0, node->node.image.x, 0, sy, node->node.image.y, 0, 0, 1};
picture->transform(m);
}
_applyComposition(picture.get(), node, vx, vy, vw, vh);
return picture;
}
static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
{
auto scene = _sceneBuildHelper(node, vx, vy, vw, vh, svgPath);
if (node->node.use.x != 0.0f || node->node.use.y != 0.0f) {
scene->translate(node->node.use.x, node->node.use.y);
}
if (node->node.use.w > 0.0f && node->node.use.h > 0.0f) {
//TODO: handle width/height properties
}
return scene;
}
static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
{
if (_isGroupType(node->type)) {
auto scene = Scene::gen();
if (node->transform) scene->transform(*node->transform);
if (node->display && node->style->opacity != 0) {
auto child = node->child.data;
for (uint32_t i = 0; i < node->child.count; ++i, ++child) {
if (_isGroupType((*child)->type)) {
if ((*child)->type == SvgNodeType::Use)
scene->push(_useBuildHelper(*child, vx, vy, vw, vh, svgPath));
else
scene->push(_sceneBuildHelper(*child, vx, vy, vw, vh, svgPath));
} else if ((*child)->type == SvgNodeType::Image) {
auto image = _imageBuildHelper(*child, vx, vy, vw, vh, svgPath);
if (image) scene->push(move(image));
} else {
auto shape = _shapeBuildHelper(*child, vx, vy, vw, vh);
if (shape) scene->push(move(shape));
}
}
_applyComposition(scene.get(), node, vx, vy, vw, vh);
scene->opacity(node->style->opacity);
}
return scene;
}
return nullptr;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
unique_ptr<Scene> svgSceneBuild(SvgNode* node, float vx, float vy, float vw, float vh, float w, float h, bool preserveAspect, const string& svgPath)
{
if (!node || (node->type != SvgNodeType::Doc)) return nullptr;
auto docNode = _sceneBuildHelper(node, vx, vy, vw, vh, svgPath);
if (fabsf(w - vw) > FLT_EPSILON || fabsf(h - vh) > FLT_EPSILON) {
auto sx = w / vw;
auto sy = h / vh;
if (preserveAspect) {
//Scale
auto scale = sx < sy ? sx : sy;
docNode->scale(scale);
//Align
auto tvx = vx * scale;
auto tvy = vy * scale;
auto tvw = vw * scale;
auto tvh = vh * scale;
if (vw > vh) tvy -= (h - tvh) * 0.5f;
else tvx -= (w - tvw) * 0.5f;
docNode->translate(-tvx, -tvy);
} else {
//Align
auto tvx = vx * sx;
auto tvy = vy * sy;
auto tvw = vw * sx;
auto tvh = vh * sy;
if (tvw > tvh) tvy -= (h - tvh) * 0.5f;
else tvx -= (w - tvw) * 0.5f;
Matrix m = {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1};
docNode->transform(m);
}
} else if (fabs(vx) > FLT_EPSILON || fabs(vy) > FLT_EPSILON) {
docNode->translate(-vx, -vy);
}
auto viewBoxClip = Shape::gen();
viewBoxClip->appendRect(0, 0, w, h, 0, 0);
viewBoxClip->fill(0, 0, 0, 255);
auto compositeLayer = Scene::gen();
compositeLayer->composite(move(viewBoxClip), CompositeMethod::ClipPath);
compositeLayer->push(move(docNode));
auto root = Scene::gen();
root->push(move(compositeLayer));
return root;
}