godot/editor/import
PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
..
atlas_import_failed.xpm
collada.cpp
collada.h
editor_import_collada.cpp Some work on double support 2021-08-09 17:43:48 -05:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_importer_bake_reset.cpp Make animation reset do less spam. 2021-08-05 11:33:01 -07:00
editor_importer_bake_reset.h Bake RESET animation. 2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
resource_importer_scene.h Expose an ImportOrder enum in ResourceImporter 2021-07-23 12:12:25 +02:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
resource_importer_wav.h
scene_import_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_import_settings.h
scene_importer_mesh.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_importer_mesh.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
SCsub