godot/tools/editor/create_dialog.h
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00

124 lines
3.7 KiB
C++

/*************************************************************************/
/* create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CREATE_DIALOG_H
#define CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/button.h"
#include "scene/gui/tree.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/label.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if 1
class CreateDialog : public ConfirmationDialog {
OBJ_TYPE(CreateDialog,ConfirmationDialog )
LineEdit *search_box;
Tree *search_options;
String base_type;
void _update_search();
void _sbox_input(const InputEvent& p_ie);
void _confirmed();
void _text_changed(const String& p_newtext);
void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root,TreeItem **to_select);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Object *instance_selected();
String get_selected_type();
void set_base_type(const String& p_base);
String get_base_type() const;
void popup(bool p_dontclear);
CreateDialog();
};
#else
//old create dialog, disabled
class CreateDialog : public ConfirmationDialog {
OBJ_TYPE( CreateDialog, ConfirmationDialog );
Tree *tree;
Button *create;
Button *cancel;
LineEdit *filter;
void update_tree();
void _create();
void _cancel();
void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem
*p_root);
String base;
void _text_changed(String p_text);
virtual void _post_popup() { tree->grab_focus();}
protected:
static void _bind_methods();
void _notification(int p_what);
public:
Object *instance_selected();
void set_base_type(const String& p_base);
String get_base_type() const;
CreateDialog();
~CreateDialog();
};
#endif
#endif