godot/doc/classes/AudioStreamSample.xml
follower 1e5c7d0a23 Improve AudioStreamSample documentation.
"Squash" of #27928.

Wording based on suggestions by @LikeLakers2.

(cherry picked from commit a3aa98cb88)
2019-07-29 15:14:49 +02:00

71 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1.2">
<brief_description>
Stores audio data loaded from [code].wav[/code] files.
</brief_description>
<description>
AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
This class can also be used to store dynamically generated PCM audio data.
</description>
<tutorials>
</tutorials>
<methods>
<method name="save_to_wav">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
Note that a [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
</description>
</method>
</methods>
<members>
<member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
Contains the audio data in bytes.
</member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
Audio format. See FORMAT_* constants for values.
</member>
<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin">
Loop start in bytes.
</member>
<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end">
Loop end in bytes.
</member>
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode">
Loop mode. See LOOP_* constants for values.
</member>
<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate">
The sample rate for mixing this audio.
</member>
<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo">
If [code]true[/code], audio is stereo. Default value: [code]false[/code].
</member>
</members>
<constants>
<constant name="FORMAT_8_BITS" value="0" enum="Format">
Audio codec 8 bit.
</constant>
<constant name="FORMAT_16_BITS" value="1" enum="Format">
Audio codec 16 bit.
</constant>
<constant name="FORMAT_IMA_ADPCM" value="2" enum="Format">
Audio codec IMA ADPCM.
</constant>
<constant name="LOOP_DISABLED" value="0" enum="LoopMode">
Audio does not loop.
</constant>
<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
Audio loops the data between loop_begin and loop_end playing forward only.
</constant>
<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
Audio loops the data between loop_begin and loop_end playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
Audio loops the data between loop_begin and loop_end playing backward only.
</constant>
</constants>
</class>