godot/doc/classes/Path.xml
Rémi Verschelde 055f9f075f doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.

(cherry picked from commit 867dda1124)
2019-07-29 16:35:23 +02:00

29 lines
921 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path" inherits="Spatial" category="Core" version="3.1.2">
<brief_description>
Contains a [Curve3D] path for [PathFollow] nodes to follow.
</brief_description>
<description>
Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
A [Curve3D] describing the path.
</member>
</members>
<signals>
<signal name="curve_changed">
<description>
Emitted when the [member curve] changes.
</description>
</signal>
</signals>
<constants>
</constants>
</class>