Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*************************************************************************/
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/* audio_driver_bb10.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "servers/audio_server.h"
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#include "core/os/thread.h"
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#include "core/os/mutex.h"
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#include <sys/asoundlib.h>
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class AudioDriverBB10 : public AudioDriver {
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Thread* thread;
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Mutex* mutex;
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snd_pcm_t* pcm_handle;
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int32_t* samples_in;
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int16_t* samples_out;
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int sample_buf_count;
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static void thread_func(void* p_udata);
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int mix_rate;
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SpeakerMode speaker_mode;
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int pcm_frag_size;
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int pcm_max_frags;
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bool active;
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bool thread_exited;
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mutable bool exit_thread;
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bool pcm_open;
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public:
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const char* get_name() const {
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return "BB10";
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};
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virtual Error init();
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virtual Error init(const char* p_name);
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virtual void start();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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AudioDriverBB10();
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~AudioDriverBB10();
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};
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