godot/servers/visual
Juan Linietsky 68e42f53ba Beta1 Attempt #1
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-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
rasterizer.h signed distance field font support 2015-03-21 00:43:33 -03:00
rasterizer_dummy.cpp Beta1 Attempt #1 2015-04-02 12:59:23 -03:00
rasterizer_dummy.h Beta1 Attempt #1 2015-04-02 12:59:23 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
shader_language.cpp New Demo, Screen Space Shaders 2015-03-10 00:53:50 -03:00
shader_language.h New Demo, Screen Space Shaders 2015-03-10 00:53:50 -03:00
visual_server_raster.cpp read depth fixes 2015-03-31 17:57:16 -03:00
visual_server_raster.h signed distance field font support 2015-03-21 00:43:33 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h signed distance field font support 2015-03-21 00:43:33 -03:00