godot/doc
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
..
classes Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
tools makerst: Add missing newline at EOF 2020-09-15 19:26:44 +02:00
Doxyfile
Makefile