godot/platform/x11
Juan Linietsky cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp Fixing memory leaks 2015-10-25 22:15:56 +08:00
context_gl_x11.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py changed a bit to use system() 2015-12-08 20:36:48 -03:00
godot_x11.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_x11.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_x11.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp -added windowed mode with -w, fixes #3020 2015-12-12 12:06:53 -03:00
os_x11.h Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
platform_config.h Include stdlib.h for alloca() on OpenBSD 2015-11-20 23:35:53 +03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00