godot/scene
Andrii Doroshenko (Xrayez) 69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
..
2d Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
3d Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
animation Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
main Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments 2020-05-17 11:36:05 +02:00
resources Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
scene_string_names.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00