No description
Find a file
Rémi Verschelde 6a363ad470 Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
Fix button signals on ARVRController

[ci skip]
2017-10-19 16:19:24 +02:00
core Fix formatting of debug log overflow 2017-10-16 22:10:11 +02:00
doc Merge pull request #12053 from Grosskopf/audiodocs-fix 2017-10-19 16:17:41 +02:00
drivers Fix directional light specular 2017-10-17 15:35:22 +09:00
editor Improved viewport zoom and speed icons 2017-10-17 17:10:34 -05:00
main Merge pull request #12080 from djrm/pr_new_splash 2017-10-14 10:06:46 +02:00
misc Sign iOS dylibs before packaging 2017-10-16 10:35:58 +07:00
modules Merge pull request #12201 from SoWhich/master 2017-10-18 11:16:24 +02:00
platform SCons: Disable server platform as it does not build 2017-10-17 07:56:04 +02:00
scene Merge pull request #12230 from BastiaanOlij/arvr_fix_binand 2017-10-19 16:19:24 +02:00
servers Fix crash in shader parsing 2017-10-16 21:55:42 +02:00
thirdparty updated libpng to version 1.6.33 (September 28, 2017) 2017-10-12 14:38:30 +07:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore
.travis.yml
AUTHORS.md
compat.py
CONTRIBUTING.md Formatting an unformatted hyperlink (#12226) 2017-10-19 12:53:11 +02:00
COPYRIGHT.txt
DONORS.md
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
README.md
SConstruct
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge