- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
56 lines
1.5 KiB
XML
56 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="get_input_caption" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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<return type="void">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<argument index="1" name="caption" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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</member>
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<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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