godot/modules/mono/editor/GodotTools
Ignacio Etcheverry 6a85cdf640 Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.

Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.

Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00
..
GodotTools Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
GodotTools.BuildLogger Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.Core Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.IdeConnection Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.ProjectEditor C#: Replace uses of old Configuration and update old csprojs 2020-03-14 19:01:29 +01:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00