godot/editor/editor_spin_slider.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

114 lines
4 KiB
C++

/*************************************************************************/
/* editor_spin_slider.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_SPIN_SLIDER_H
#define EDITOR_SPIN_SLIDER_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/gui/texture_rect.h"
class EditorSpinSlider : public Range {
GDCLASS(EditorSpinSlider, Range);
String label;
int updown_offset;
bool hover_updown;
bool mouse_hover;
TextureRect *grabber;
int grabber_range;
bool mouse_over_spin;
bool mouse_over_grabber;
bool mousewheel_over_grabber;
bool grabbing_grabber;
int grabbing_from;
float grabbing_ratio;
bool grabbing_spinner_attempt;
bool grabbing_spinner;
bool read_only;
float grabbing_spinner_dist_cache;
Vector2 grabbing_spinner_mouse_pos;
double pre_grab_value;
LineEdit *value_input;
bool value_input_just_closed;
void _grabber_gui_input(const Ref<InputEvent> &p_event);
void _value_input_closed();
void _value_input_entered(const String &);
void _value_focus_exited();
bool hide_slider;
bool flat;
bool use_custom_label_color;
Color custom_label_color;
void _evaluate_input_text();
protected:
void _notification(int p_what);
void _gui_input(const Ref<InputEvent> &p_event);
static void _bind_methods();
void _grabber_mouse_entered();
void _grabber_mouse_exited();
void _focus_entered();
public:
String get_tooltip(const Point2 &p_pos) const;
String get_text_value() const;
void set_label(const String &p_label);
String get_label() const;
void set_hide_slider(bool p_hide);
bool is_hiding_slider() const;
void set_read_only(bool p_enable);
bool is_read_only() const;
void set_flat(bool p_enable);
bool is_flat() const;
void set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color);
void setup_and_show() { _focus_entered(); }
LineEdit *get_line_edit() { return value_input; }
virtual Size2 get_minimum_size() const;
EditorSpinSlider();
};
#endif // EDITOR_SPIN_SLIDER_H