godot/scene/animation
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
..
animation_blend_space_1d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp doc: Misc updates for AnimationNode* and others 2020-01-23 12:37:33 +01:00
animation_blend_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_cache.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_cache.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_node_state_machine.cpp Added new method to replace an already added node to the animation state machine 2020-03-25 11:38:54 +01:00
animation_node_state_machine.h Added new method to replace an already added node to the animation state machine 2020-03-25 11:38:54 +01:00
animation_player.cpp Restore capture caches when missing 2020-06-10 15:30:51 +02:00
animation_player.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree.cpp pass missing args in AnimationNode script calls 2020-02-14 15:59:56 +01:00
animation_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_player.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_player.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_view.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton_ik.cpp Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026 2020-05-01 10:56:58 +02:00
skeleton_ik.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-14 15:55:47 +01:00
tween.cpp Fix: Tween always return true for _get(), _set() 2020-05-06 23:29:45 +02:00
tween.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00