godot/scene
2021-01-14 15:21:12 +03:00
..
2d Do not iterate over map when removing its values 2021-01-05 20:49:00 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-29 16:01:58 +01:00
animation StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length. 2021-01-05 20:48:57 +01:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Prevent signal disconnection attempts on invalid references 2021-01-14 15:21:12 +03:00
main Tooltips: Fix unassigned strip_edges() call on text 2021-01-05 21:33:33 +01:00
resources Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
register_scene_types.cpp Add AspectRatioContainer class 2021-01-12 16:25:26 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00