godot/servers/visual
2016-10-31 08:47:46 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
rasterizer.h shadow atlas allocation (work in progress) 2016-10-31 08:47:46 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_language.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
shader_language.h 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
shader_types.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
shader_types.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_canvas.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_raster.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
visual_server_raster.h -Many many fixes 2016-10-29 20:48:09 -03:00
visual_server_scene.cpp shadow atlas allocation (work in progress) 2016-10-31 08:47:46 -03:00
visual_server_scene.h -Many many fixes 2016-10-29 20:48:09 -03:00
visual_server_viewport.cpp Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
visual_server_viewport.h -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00