godot/modules/gdscript
Juan Linietsky be46be7801 -renamed function to get object from instance id
-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
gd_compiler.h Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
gd_editor.cpp fix typo in script template 2015-02-10 19:39:52 +01:00
gd_functions.cpp -renamed function to get object from instance id 2015-04-18 14:00:15 -03:00
gd_functions.h -renamed function to get object from instance id 2015-04-18 14:00:15 -03:00
gd_parser.cpp -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 2015-04-07 21:18:46 -03:00
gd_parser.h -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp (Fix) script will not be able to extend itself 2015-03-31 21:34:50 +02:00
gd_script.h New Code Completion 2014-12-16 22:31:57 -03:00
gd_tokenizer.cpp restored @ for nodepaths/stringnames 2015-02-19 18:12:45 -03:00
gd_tokenizer.h New Code Completion 2014-12-16 22:31:57 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00