godot/drivers
lawnjelly 7d5cf60149 Disallow antialiasing for software skinned 2d polys
Antialiasing is not supported for batched polys. Currently due to the fallback mechanism, skinned antialiased polys will be rendered without applying animation.

This PR simply treats such polys as if antialiasing had not been selected. The class reference is updated to reflect this.
2021-03-01 08:26:59 +00:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Modernize Mutex 2021-02-18 11:58:08 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
gles3 Multiply vertex lit DirectionalLights by albedo in GLES3 2021-02-18 20:56:45 -08:00
gles_common Disallow antialiasing for software skinned 2d polys 2021-03-01 08:26:59 +00:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio An update to the dylibloader for older inttypes 2021-02-20 01:25:19 +01:00
unix Restore needed null check in OS_Unix::execute() 2021-02-19 11:48:30 +01:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows Modernize Thread 2021-02-18 11:58:08 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00