- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
21 lines
895 B
XML
21 lines
895 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.2">
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<brief_description>
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Input animation to use in an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="animation" type="String" setter="set_animation" getter="get_animation" default="""">
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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