- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
116 lines
3.1 KiB
XML
116 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="node" type="AnimationNode">
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</argument>
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<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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</description>
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</method>
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<method name="connect_node">
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<return type="void">
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</return>
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<argument index="0" name="input_node" type="String">
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</argument>
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<argument index="1" name="input_index" type="int">
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</argument>
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<argument index="2" name="output_node" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="disconnect_node">
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<return type="void">
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</return>
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<argument index="0" name="input_node" type="String">
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</argument>
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<argument index="1" name="input_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="rename_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_node_position">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
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</member>
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</members>
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<constants>
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<constant name="CONNECTION_OK" value="0">
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</constant>
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<constant name="CONNECTION_ERROR_NO_INPUT" value="1">
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</constant>
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<constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
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</constant>
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<constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
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</constant>
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<constant name="CONNECTION_ERROR_SAME_NODE" value="4">
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</constant>
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<constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
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</constant>
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</constants>
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</class>
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