- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
73 lines
3.2 KiB
XML
73 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MenuButton" inherits="Button" category="Core" version="3.2">
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<brief_description>
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Special button that brings up a [PopupMenu] when clicked.
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</brief_description>
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<description>
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Special button that brings up a [PopupMenu] when clicked.
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New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_popup" qualifiers="const">
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<return type="PopupMenu">
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</return>
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<description>
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Returns the [PopupMenu] contained in this button.
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</description>
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</method>
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<method name="set_disable_shortcuts">
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<return type="void">
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</return>
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<argument index="0" name="disabled" type="bool">
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</argument>
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<description>
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If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
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</description>
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</method>
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</methods>
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<members>
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" />
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0" />
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" />
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" />
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<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
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If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
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</members>
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<signals>
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<signal name="about_to_show">
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<description>
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Emitted when [PopupMenu] of this MenuButton is about to show.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="disabled" type="StyleBox">
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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</theme_item>
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<theme_item name="font" type="Font">
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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</theme_item>
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<theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )">
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</theme_item>
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<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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</theme_item>
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<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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</theme_item>
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<theme_item name="hover" type="StyleBox">
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</theme_item>
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<theme_item name="hseparation" type="int" default="3">
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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</theme_item>
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<theme_item name="pressed" type="StyleBox">
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</theme_item>
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</theme_items>
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</class>
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