- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
73 lines
2.3 KiB
XML
73 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_default_input_values" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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<method name="get_input_port_default_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_default_input_values">
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<return type="void">
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</return>
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<argument index="0" name="values" type="Array">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_port_default_value">
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<return type="void">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
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</member>
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</members>
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<signals>
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<signal name="editor_refresh_request">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
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Floating-point scalar. Translated to [code]float[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
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3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
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Boolean type. Translated to [code]bool[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
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Transform type. Translated to [code]mat4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SAMPLER" value="4" enum="PortType">
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Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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</constant>
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<constant name="PORT_TYPE_MAX" value="5" enum="PortType">
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Represents the size of the [enum PortType] enum.
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</constant>
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</constants>
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</class>
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