- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
35 lines
1.1 KiB
XML
35 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0">
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</member>
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</members>
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<constants>
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<constant name="OP_SCREEN" value="0" enum="Operator">
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</constant>
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<constant name="OP_DIFFERENCE" value="1" enum="Operator">
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</constant>
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<constant name="OP_DARKEN" value="2" enum="Operator">
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</constant>
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<constant name="OP_LIGHTEN" value="3" enum="Operator">
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</constant>
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<constant name="OP_OVERLAY" value="4" enum="Operator">
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</constant>
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<constant name="OP_DODGE" value="5" enum="Operator">
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</constant>
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<constant name="OP_BURN" value="6" enum="Operator">
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</constant>
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<constant name="OP_SOFT_LIGHT" value="7" enum="Operator">
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</constant>
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<constant name="OP_HARD_LIGHT" value="8" enum="Operator">
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</constant>
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</constants>
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</class>
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