- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
45 lines
1.7 KiB
XML
45 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
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</member>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
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</member>
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<member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0">
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</member>
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</members>
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<constants>
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<constant name="CTYPE_SCALAR" value="0" enum="ComparsionType">
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</constant>
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<constant name="CTYPE_VECTOR" value="1" enum="ComparsionType">
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</constant>
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<constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType">
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</constant>
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<constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType">
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</constant>
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<constant name="FUNC_EQUAL" value="0" enum="Function">
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</constant>
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<constant name="FUNC_NOT_EQUAL" value="1" enum="Function">
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</constant>
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<constant name="FUNC_GREATER_THAN" value="2" enum="Function">
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</constant>
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<constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function">
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</constant>
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<constant name="FUNC_LESS_THAN" value="4" enum="Function">
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</constant>
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<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
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</constant>
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<constant name="COND_ALL" value="0" enum="Condition">
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</constant>
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<constant name="COND_ANY" value="1" enum="Condition">
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</constant>
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</constants>
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</class>
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