- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
21 lines
600 B
XML
21 lines
600 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIs" inherits="VisualShaderNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
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</member>
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</members>
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<constants>
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<constant name="FUNC_IS_INF" value="0" enum="Function">
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</constant>
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<constant name="FUNC_IS_NAN" value="1" enum="Function">
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</constant>
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</constants>
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</class>
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