godot/modules/mono/editor
Ignacio Etcheverry d53c15b12c Make script class parser errors to not abort the build
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
..
GodotTools Make script class parser errors to not abort the build 2020-01-21 20:07:26 +01:00
bindings_generator.cpp Mono/C#: Fix comment generation for non-constant param default 2020-01-02 18:10:02 +01:00
bindings_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Mono/C#: Fix error when parsing nested generics 2020-01-20 19:08:08 +01:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_class_parser.cpp Add dummy preprocessor for the C# script class parser 2020-01-21 19:57:38 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00