godot/modules/csg/doc_classes/CSGTorus.xml
Tomasz Chabora dea5dafea5 Consistently wrap booleans in [code]
(cherry picked from commit b0846f60c9)
2019-07-29 14:54:32 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.1.2">
<brief_description>
A CSG Torus shape.
</brief_description>
<description>
This node allows you to create a torus for use with the CSG system.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius">
The inner radius of the torus.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the torus.
</member>
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius">
The outer radius of the torus.
</member>
<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides">
The number of edges each ring of the torus is constructed of.
</member>
<member name="sides" type="int" setter="set_sides" getter="get_sides">
The number of slices the torus is constructed of.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
</member>
</members>
<constants>
</constants>
</class>