godot/scene/2d/collision_object_2d.cpp
Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer
New APIs in 2D physics allow intersection queries filtered by CanvasLayer object instance id. Viewport keep an inventory of its descendant CanvasLayers and takes advantage of all that to test picking with the mouse/touch position correctly transformed for each CanvasLayer.
2018-08-25 00:03:26 +02:00

440 lines
15 KiB
C++

/*************************************************************************/
/* collision_object_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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#include "collision_object_2d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
void CollisionObject2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Transform2D global_transform = get_global_transform();
if (area)
Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
else
Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
last_transform = global_transform;
RID space = get_world_2d()->get_space();
if (area) {
Physics2DServer::get_singleton()->area_set_space(rid, space);
} else
Physics2DServer::get_singleton()->body_set_space(rid, space);
_update_pickable();
//get space
}
case NOTIFICATION_ENTER_CANVAS: {
if (area)
Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
else
Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
}
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform2D global_transform = get_global_transform();
if (only_update_transform_changes && global_transform == last_transform) {
return;
}
if (area)
Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
else
Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
last_transform = global_transform;
} break;
case NOTIFICATION_EXIT_TREE: {
if (area) {
Physics2DServer::get_singleton()->area_set_space(rid, RID());
} else
Physics2DServer::get_singleton()->body_set_space(rid, RID());
} break;
case NOTIFICATION_EXIT_CANVAS: {
if (area)
Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
else
Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
}
}
}
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
if (shapes.size() == 0) {
id = 0;
} else {
id = shapes.back()->key() + 1;
}
sd.owner = p_owner;
shapes[id] = sd;
return id;
}
void CollisionObject2D::remove_shape_owner(uint32_t owner) {
ERR_FAIL_COND(!shapes.has(owner));
shape_owner_clear_shapes(owner);
shapes.erase(owner);
}
void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
sd.disabled = p_disabled;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
Physics2DServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
} else {
Physics2DServer::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
}
bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), false);
return shapes[p_owner].disabled;
}
void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
if (area)
return; //not for areas
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
sd.one_way_collision = p_enable;
for (int i = 0; i < sd.shapes.size(); i++) {
Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, p_enable);
}
}
bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), false);
return shapes[p_owner].one_way_collision;
}
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
r_owners->push_back(E->key());
}
}
Array CollisionObject2D::_get_shape_owners() {
Array ret;
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
ret.push_back(E->key());
}
return ret;
}
void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
sd.xform = p_transform;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
} else {
Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
}
Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
return shapes[p_owner].xform;
}
Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), NULL);
return shapes[p_owner].owner;
}
void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_COND(p_shape.is_null());
ShapeData &sd = shapes[p_owner];
ShapeData::Shape s;
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
} else {
Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
}
sd.shapes.push_back(s);
total_subshapes++;
}
int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
return shapes[p_owner].shapes.size();
}
Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
return shapes[p_owner].shapes[p_shape].shape;
}
int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
return shapes[p_owner].shapes[p_shape].index;
}
void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
int index_to_remove = shapes[p_owner].shapes[p_shape].index;
if (area) {
Physics2DServer::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
Physics2DServer::get_singleton()->body_remove_shape(rid, index_to_remove);
}
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (E->get().shapes[i].index > index_to_remove) {
E->get().shapes.write[i].index -= 1;
}
}
}
total_subshapes--;
}
void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
ERR_FAIL_COND(!shapes.has(p_owner));
while (shape_owner_get_shape_count(p_owner) > 0) {
shape_owner_remove_shape(p_owner, 0);
}
}
uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (E->get().shapes[i].index == p_shape_index) {
return E->key();
}
}
}
//in theory it should be unreachable
return 0;
}
void CollisionObject2D::set_pickable(bool p_enabled) {
if (pickable == p_enabled)
return;
pickable = p_enabled;
_update_pickable();
}
bool CollisionObject2D::is_pickable() const {
return pickable;
}
void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
}
emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
}
void CollisionObject2D::_mouse_enter() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
}
void CollisionObject2D::_mouse_exit() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree())
return;
bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree();
if (area)
Physics2DServer::get_singleton()->area_set_pickable(rid, pickable);
else
Physics2DServer::get_singleton()->body_set_pickable(rid, pickable);
}
String CollisionObject2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (shapes.empty()) {
if (warning == String()) {
warning += "\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
}
return warning;
}
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
ADD_GROUP("Pickable", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
ADD_GROUP("", "");
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
rid = p_rid;
area = p_area;
pickable = true;
set_notify_transform(true);
total_subshapes = 0;
only_update_transform_changes = false;
if (p_area) {
Physics2DServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
Physics2DServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
}
}
CollisionObject2D::CollisionObject2D() {
//owner=
set_notify_transform(true);
}
CollisionObject2D::~CollisionObject2D() {
Physics2DServer::get_singleton()->free(rid);
}