godot/scene/2d
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
..
animated_sprite.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
animated_sprite.h Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
area_2d.cpp Removed unnecessary error from _area_inout 2019-04-15 09:19:30 -07:00
area_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
audio_stream_player_2d.h Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
back_buffer_copy.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
camera_2d.cpp Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
camera_2d.h Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
canvas_item.cpp Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
canvas_item.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
canvas_modulate.cpp Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
canvas_modulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_object_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.cpp TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
collision_shape_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
cpu_particles_2d.cpp Fix typos with codespell 2019-05-19 13:10:35 +02:00
cpu_particles_2d.h Reversed operator in SortLifetime fixing #29440 2019-06-06 12:49:48 -07:00
joints_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_2d.cpp Light2D height range expanded to -2048 to 2048. 2019-04-05 07:44:05 +03:00
light_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
light_occluder_2d.h Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
line_2d.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
line_2d.h Add optional position argument for add_point in Line2D 2019-04-08 11:29:13 +02:00
line_builder.cpp Merge pull request #24691 from BlackCatter/line2d-fix 2019-01-02 19:39:31 +01:00
line_builder.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp Properly add "texture_changed" signal to MeshInstance2D 2019-06-02 23:51:44 -03:00
mesh_instance_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
multimesh_instance_2d.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
navigation_2d.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Fix wrong property binding for NavigationPolygon::vertices 2019-05-29 17:28:22 +02:00
navigation_polygon.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.cpp Fix look_at with non uniform scaling 2019-02-08 18:00:54 +01:00
node_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.cpp Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
parallax_background.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.cpp Fix ParallaxBackground breaking when moving it out the scene tree 2019-05-04 17:09:33 -07:00
parallax_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
particles_2d.cpp Warn when using GPU particles with GLES2 2019-02-09 20:49:58 +01:00
particles_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_2d.cpp Don't allow PathFollow offset outside bounds 2019-05-25 18:27:22 +02:00
path_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
physics_body_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
polygon_2d.cpp Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
position_2d.h Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
ray_cast_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ray_cast_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
skeleton_2d.h Fix 2D bones ignored by onion skinning 2019-05-22 20:40:57 +02:00
sprite.cpp Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
sprite.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
tile_map.cpp Make tilemap texture origin point top-left. 2019-06-05 23:23:36 +02:00
tile_map.h added negative X and negative Y offset to TileMap 2019-04-05 10:37:35 +02:00
touch_screen_button.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visibility_notifier_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00