115 lines
4.7 KiB
C++
115 lines
4.7 KiB
C++
/*************************************************************************/
|
|
/* camera_feed.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CAMERA_FEED_H
|
|
#define CAMERA_FEED_H
|
|
|
|
#include "core/image.h"
|
|
#include "core/math/transform_2d.h"
|
|
#include "servers/camera_server.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
/**
|
|
@author Bastiaan Olij <mux213@gmail.com>
|
|
|
|
The camera server is a singleton object that gives access to the various
|
|
camera feeds that can be used as the background for our environment.
|
|
**/
|
|
|
|
class CameraFeed : public Reference {
|
|
GDCLASS(CameraFeed, Reference);
|
|
|
|
public:
|
|
enum FeedDataType {
|
|
FEED_NOIMAGE, // we don't have an image yet
|
|
FEED_RGB, // our texture will contain a normal RGB texture that can be used directly
|
|
FEED_YCBCR, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
|
|
FEED_YCBCR_SEP // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
|
|
};
|
|
|
|
enum FeedPosition {
|
|
FEED_UNSPECIFIED, // we have no idea
|
|
FEED_FRONT, // this is a camera on the front of the device
|
|
FEED_BACK // this is a camera on the back of the device
|
|
};
|
|
|
|
private:
|
|
int id; // unique id for this, for internal use in case feeds are removed
|
|
int base_width;
|
|
int base_height;
|
|
|
|
protected:
|
|
String name; // name of our camera feed
|
|
FeedDataType datatype; // type of texture data stored
|
|
FeedPosition position; // position of camera on the device
|
|
Transform2D transform; // display transform
|
|
|
|
bool active; // only when active do we actually update the camera texture each frame
|
|
RID texture[CameraServer::FEED_IMAGES]; // texture images needed for this
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
int get_id() const;
|
|
bool is_active() const;
|
|
void set_active(bool p_is_active);
|
|
|
|
String get_name() const;
|
|
void set_name(String p_name);
|
|
|
|
int get_base_width() const;
|
|
int get_base_height() const;
|
|
|
|
FeedPosition get_position() const;
|
|
void set_position(FeedPosition p_position);
|
|
|
|
Transform2D get_transform() const;
|
|
void set_transform(const Transform2D &p_transform);
|
|
|
|
RID get_texture(CameraServer::FeedImage p_which);
|
|
|
|
CameraFeed();
|
|
CameraFeed(String p_name, FeedPosition p_position = CameraFeed::FEED_UNSPECIFIED);
|
|
virtual ~CameraFeed();
|
|
|
|
FeedDataType get_datatype() const;
|
|
void set_RGB_img(const Ref<Image> &p_rgb_img);
|
|
void set_YCbCr_img(const Ref<Image> &p_ycbcr_img);
|
|
void set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img);
|
|
void allocate_texture(int p_width, int p_height, Image::Format p_format, VisualServer::TextureType p_texture_type, FeedDataType p_data_type);
|
|
|
|
virtual bool activate_feed();
|
|
virtual void deactivate_feed();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(CameraFeed::FeedDataType);
|
|
VARIANT_ENUM_CAST(CameraFeed::FeedPosition);
|
|
|
|
#endif /* !CAMERA_FEED_H */
|