- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
847 lines
27 KiB
C++
847 lines
27 KiB
C++
/*************************************************************************/
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/* core_bind.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CORE_BIND_H
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#define CORE_BIND_H
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#include "core/image.h"
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#include "core/io/compression.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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class _ResourceLoader : public Object {
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GDCLASS(_ResourceLoader, Object);
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protected:
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static void _bind_methods();
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static _ResourceLoader *singleton;
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public:
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static _ResourceLoader *get_singleton() { return singleton; }
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Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "");
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RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false);
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PoolVector<String> get_recognized_extensions_for_type(const String &p_type);
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void set_abort_on_missing_resources(bool p_abort);
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PoolStringArray get_dependencies(const String &p_path);
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#ifndef DISABLE_DEPRECATED
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bool has(const String &p_path);
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#endif // DISABLE_DEPRECATED
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bool has_cached(const String &p_path);
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bool exists(const String &p_path, const String &p_type_hint = "");
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_ResourceLoader();
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};
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class _ResourceSaver : public Object {
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GDCLASS(_ResourceSaver, Object);
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protected:
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static void _bind_methods();
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static _ResourceSaver *singleton;
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public:
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enum SaverFlags {
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FLAG_RELATIVE_PATHS = 1,
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FLAG_BUNDLE_RESOURCES = 2,
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FLAG_CHANGE_PATH = 4,
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FLAG_OMIT_EDITOR_PROPERTIES = 8,
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FLAG_SAVE_BIG_ENDIAN = 16,
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FLAG_COMPRESS = 32,
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FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
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};
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static _ResourceSaver *get_singleton() { return singleton; }
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Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
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PoolVector<String> get_recognized_extensions(const RES &p_resource);
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_ResourceSaver();
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};
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VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags);
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class MainLoop;
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class _OS : public Object {
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GDCLASS(_OS, Object);
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protected:
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static void _bind_methods();
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static _OS *singleton;
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public:
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enum VideoDriver {
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VIDEO_DRIVER_GLES3,
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VIDEO_DRIVER_GLES2,
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};
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enum PowerState {
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POWERSTATE_UNKNOWN, // Cannot determine power status.
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POWERSTATE_ON_BATTERY, // Not plugged in, running on the battery.
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POWERSTATE_NO_BATTERY, // Plugged in, no battery available.
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POWERSTATE_CHARGING, // Plugged in, charging battery.
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POWERSTATE_CHARGED // Plugged in, battery charged.
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};
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enum Weekday {
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DAY_SUNDAY,
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DAY_MONDAY,
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DAY_TUESDAY,
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DAY_WEDNESDAY,
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DAY_THURSDAY,
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DAY_FRIDAY,
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DAY_SATURDAY
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};
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enum Month {
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// Start at 1 to follow Windows SYSTEMTIME structure
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
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MONTH_JANUARY = 1,
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MONTH_FEBRUARY,
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MONTH_MARCH,
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MONTH_APRIL,
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MONTH_MAY,
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MONTH_JUNE,
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MONTH_JULY,
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MONTH_AUGUST,
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MONTH_SEPTEMBER,
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MONTH_OCTOBER,
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MONTH_NOVEMBER,
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MONTH_DECEMBER
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};
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enum HandleType {
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APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
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DISPLAY_HANDLE, // X11::Display* ...
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WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
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WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
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OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
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};
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void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
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void global_menu_add_separator(const String &p_menu);
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void global_menu_remove_item(const String &p_menu, int p_idx);
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void global_menu_clear(const String &p_menu);
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Point2 get_mouse_position() const;
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void set_window_title(const String &p_title);
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void set_window_mouse_passthrough(const PoolVector2Array &p_region);
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int get_mouse_button_state() const;
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void set_clipboard(const String &p_text);
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String get_clipboard() const;
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void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0);
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Size2 get_video_mode(int p_screen = 0) const;
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bool is_video_mode_fullscreen(int p_screen = 0) const;
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bool is_video_mode_resizable(int p_screen = 0) const;
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Array get_fullscreen_mode_list(int p_screen = 0) const;
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virtual int get_video_driver_count() const;
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virtual String get_video_driver_name(VideoDriver p_driver) const;
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virtual VideoDriver get_current_video_driver() const;
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virtual int get_audio_driver_count() const;
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virtual String get_audio_driver_name(int p_driver) const;
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virtual PoolStringArray get_connected_midi_inputs();
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_scale(int p_screen = -1) const;
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virtual float get_screen_max_scale() const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual Size2 get_max_window_size() const;
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virtual Size2 get_min_window_size() const;
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virtual Size2 get_window_size() const;
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virtual Size2 get_real_window_size() const;
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virtual Rect2 get_window_safe_area() const;
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virtual void set_max_window_size(const Size2 &p_size);
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virtual void set_min_window_size(const Size2 &p_size);
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virtual void set_window_size(const Size2 &p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual bool is_window_focused() const;
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virtual void request_attention();
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virtual void center_window();
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virtual void move_window_to_foreground();
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virtual int64_t get_native_handle(HandleType p_handle_type);
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window() const;
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virtual bool get_window_per_pixel_transparency_enabled() const;
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
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virtual void set_ime_active(const bool p_active);
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virtual void set_ime_position(const Point2 &p_pos);
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virtual Point2 get_ime_selection() const;
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virtual String get_ime_text() const;
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Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
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bool native_video_is_playing();
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void native_video_pause();
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void native_video_unpause();
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void native_video_stop();
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void set_low_processor_usage_mode(bool p_enabled);
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bool is_in_low_processor_usage_mode() const;
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void set_low_processor_usage_mode_sleep_usec(int p_usec);
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int get_low_processor_usage_mode_sleep_usec() const;
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String get_executable_path() const;
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int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking = true, Array p_output = Array(), bool p_read_stderr = false);
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Error kill(int p_pid);
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Error shell_open(String p_uri);
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int get_process_id() const;
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bool has_environment(const String &p_var) const;
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String get_environment(const String &p_var) const;
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String get_name() const;
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Vector<String> get_cmdline_args();
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String get_locale() const;
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String get_latin_keyboard_variant() const;
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int keyboard_get_layout_count() const;
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int keyboard_get_current_layout() const;
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void keyboard_set_current_layout(int p_index);
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String keyboard_get_layout_language(int p_index) const;
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String keyboard_get_layout_name(int p_index) const;
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String get_model_name() const;
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void dump_memory_to_file(const String &p_file);
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void dump_resources_to_file(const String &p_file);
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bool has_virtual_keyboard() const;
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void show_virtual_keyboard(const String &p_existing_text = "", bool p_multiline = false);
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void hide_virtual_keyboard();
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int get_virtual_keyboard_height();
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void print_resources_in_use(bool p_short = false);
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void print_all_resources(const String &p_to_file);
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void print_all_textures_by_size();
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void print_resources_by_type(const Vector<String> &p_types);
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bool has_touchscreen_ui_hint() const;
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bool is_debug_build() const;
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String get_unique_id() const;
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String get_scancode_string(uint32_t p_code) const;
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bool is_scancode_unicode(uint32_t p_unicode) const;
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int find_scancode_from_string(const String &p_code) const;
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void set_use_file_access_save_and_swap(bool p_enable);
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void set_native_icon(const String &p_filename);
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void set_icon(const Ref<Image> &p_icon);
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int get_exit_code() const;
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void set_exit_code(int p_code);
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Dictionary get_date(bool utc) const;
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Dictionary get_time(bool utc) const;
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Dictionary get_datetime(bool utc) const;
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Dictionary get_datetime_from_unix_time(int64_t unix_time_val) const;
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int64_t get_unix_time_from_datetime(Dictionary datetime) const;
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Dictionary get_time_zone_info() const;
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uint64_t get_unix_time() const;
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uint64_t get_system_time_secs() const;
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uint64_t get_system_time_msecs() const;
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uint64_t get_static_memory_usage() const;
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uint64_t get_static_memory_peak_usage() const;
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uint64_t get_dynamic_memory_usage() const;
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void delay_usec(uint32_t p_usec) const;
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void delay_msec(uint32_t p_msec) const;
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uint32_t get_ticks_msec() const;
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uint64_t get_ticks_usec() const;
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uint32_t get_splash_tick_msec() const;
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bool can_use_threads() const;
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bool can_draw() const;
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bool is_userfs_persistent() const;
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bool is_stdout_verbose() const;
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int get_processor_count() const;
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enum SystemDir {
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SYSTEM_DIR_DESKTOP,
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SYSTEM_DIR_DCIM,
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SYSTEM_DIR_DOCUMENTS,
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SYSTEM_DIR_DOWNLOADS,
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SYSTEM_DIR_MOVIES,
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SYSTEM_DIR_MUSIC,
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SYSTEM_DIR_PICTURES,
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SYSTEM_DIR_RINGTONES,
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};
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enum ScreenOrientation {
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SCREEN_ORIENTATION_LANDSCAPE,
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SCREEN_ORIENTATION_PORTRAIT,
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SCREEN_ORIENTATION_REVERSE_LANDSCAPE,
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SCREEN_ORIENTATION_REVERSE_PORTRAIT,
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SCREEN_ORIENTATION_SENSOR_LANDSCAPE,
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SCREEN_ORIENTATION_SENSOR_PORTRAIT,
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SCREEN_ORIENTATION_SENSOR,
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};
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String get_system_dir(SystemDir p_dir) const;
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String get_user_data_dir() const;
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void alert(const String &p_alert, const String &p_title = "ALERT!");
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void set_screen_orientation(ScreenOrientation p_orientation);
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ScreenOrientation get_screen_orientation() const;
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void set_keep_screen_on(bool p_enabled);
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bool is_keep_screen_on() const;
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bool is_ok_left_and_cancel_right() const;
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Error set_thread_name(const String &p_name);
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Thread::ID get_thread_caller_id() const;
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void set_use_vsync(bool p_enable);
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bool is_vsync_enabled() const;
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void set_vsync_via_compositor(bool p_enable);
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bool is_vsync_via_compositor_enabled() const;
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PowerState get_power_state();
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int get_power_seconds_left();
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int get_power_percent_left();
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bool has_feature(const String &p_feature) const;
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bool request_permission(const String &p_name);
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bool request_permissions();
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Vector<String> get_granted_permissions() const;
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int get_tablet_driver_count() const;
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String get_tablet_driver_name(int p_driver) const;
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String get_current_tablet_driver() const;
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void set_current_tablet_driver(const String &p_driver);
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static _OS *get_singleton() { return singleton; }
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_OS();
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};
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VARIANT_ENUM_CAST(_OS::VideoDriver);
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VARIANT_ENUM_CAST(_OS::PowerState);
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VARIANT_ENUM_CAST(_OS::Weekday);
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VARIANT_ENUM_CAST(_OS::Month);
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VARIANT_ENUM_CAST(_OS::SystemDir);
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VARIANT_ENUM_CAST(_OS::ScreenOrientation);
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VARIANT_ENUM_CAST(_OS::HandleType);
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class _Geometry : public Object {
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GDCLASS(_Geometry, Object);
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static _Geometry *singleton;
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protected:
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static void _bind_methods();
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public:
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static _Geometry *get_singleton();
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PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
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PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
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PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
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Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
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Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
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PoolVector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
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PoolVector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
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Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
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Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
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Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
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Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
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Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
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bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
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PoolVector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
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PoolVector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
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PoolVector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
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bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
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real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
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int get_uv84_normal_bit(const Vector3 &p_vector);
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bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
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bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
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|
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
|
|
Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
|
|
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
|
|
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
|
|
|
|
enum PolyBooleanOperation {
|
|
OPERATION_UNION,
|
|
OPERATION_DIFFERENCE,
|
|
OPERATION_INTERSECTION,
|
|
OPERATION_XOR
|
|
};
|
|
// 2D polygon boolean operations.
|
|
Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
|
|
Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
|
|
Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
|
|
Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
|
|
|
|
// 2D polyline vs polygon operations.
|
|
Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
|
|
Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
|
|
|
|
// 2D offset polygons/polylines.
|
|
enum PolyJoinType {
|
|
JOIN_SQUARE,
|
|
JOIN_ROUND,
|
|
JOIN_MITER
|
|
};
|
|
enum PolyEndType {
|
|
END_POLYGON,
|
|
END_JOINED,
|
|
END_BUTT,
|
|
END_SQUARE,
|
|
END_ROUND
|
|
};
|
|
Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
|
|
Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
|
|
|
|
Dictionary make_atlas(const Vector<Size2> &p_rects);
|
|
|
|
_Geometry();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation);
|
|
VARIANT_ENUM_CAST(_Geometry::PolyJoinType);
|
|
VARIANT_ENUM_CAST(_Geometry::PolyEndType);
|
|
|
|
class _File : public Reference {
|
|
|
|
GDCLASS(_File, Reference);
|
|
FileAccess *f;
|
|
bool eswap;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum ModeFlags {
|
|
|
|
READ = 1,
|
|
WRITE = 2,
|
|
READ_WRITE = 3,
|
|
WRITE_READ = 7,
|
|
};
|
|
|
|
enum CompressionMode {
|
|
COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
|
|
COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
|
|
COMPRESSION_ZSTD = Compression::MODE_ZSTD,
|
|
COMPRESSION_GZIP = Compression::MODE_GZIP
|
|
};
|
|
|
|
Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
|
|
Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
|
|
Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
|
|
|
|
Error open(const String &p_path, ModeFlags p_mode_flags); // open a file.
|
|
void flush(); // Flush a file (write its buffer to disk).
|
|
void close(); // Close a file.
|
|
bool is_open() const; // True when file is open.
|
|
|
|
String get_path() const; // Returns the path for the current open file.
|
|
String get_path_absolute() const; // Returns the absolute path for the current open file.
|
|
|
|
void seek(int64_t p_position); // Seek to a given position.
|
|
void seek_end(int64_t p_position = 0); // Seek from the end of file.
|
|
int64_t get_position() const; // Get position in the file.
|
|
int64_t get_len() const; // Get size of the file.
|
|
|
|
bool eof_reached() const; // Reading passed EOF.
|
|
|
|
uint8_t get_8() const; // Get a byte.
|
|
uint16_t get_16() const; // Get 16 bits uint.
|
|
uint32_t get_32() const; // Get 32 bits uint.
|
|
uint64_t get_64() const; // Get 64 bits uint.
|
|
|
|
float get_float() const;
|
|
double get_double() const;
|
|
real_t get_real() const;
|
|
|
|
Variant get_var(bool p_allow_objects = false) const;
|
|
|
|
PoolVector<uint8_t> get_buffer(int p_length) const; // Get an array of bytes.
|
|
String get_line() const;
|
|
Vector<String> get_csv_line(const String &p_delim = ",") const;
|
|
String get_as_text() const;
|
|
String get_md5(const String &p_path) const;
|
|
String get_sha256(const String &p_path) const;
|
|
|
|
/* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
|
|
* It's not about the current CPU type but file formats.
|
|
* This flags get reset to false (little endian) on each open.
|
|
*/
|
|
|
|
void set_endian_swap(bool p_swap);
|
|
bool get_endian_swap();
|
|
|
|
Error get_error() const; // Get last error.
|
|
|
|
void store_8(uint8_t p_dest); // Store a byte.
|
|
void store_16(uint16_t p_dest); // Store 16 bits uint.
|
|
void store_32(uint32_t p_dest); // Store 32 bits uint.
|
|
void store_64(uint64_t p_dest); // Store 64 bits uint.
|
|
|
|
void store_float(float p_dest);
|
|
void store_double(double p_dest);
|
|
void store_real(real_t p_real);
|
|
|
|
void store_string(const String &p_string);
|
|
void store_line(const String &p_string);
|
|
void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
|
|
|
|
virtual void store_pascal_string(const String &p_string);
|
|
virtual String get_pascal_string();
|
|
|
|
void store_buffer(const PoolVector<uint8_t> &p_buffer); // Store an array of bytes.
|
|
|
|
void store_var(const Variant &p_var, bool p_full_objects = false);
|
|
|
|
bool file_exists(const String &p_name) const; // Return true if a file exists.
|
|
|
|
uint64_t get_modified_time(const String &p_file) const;
|
|
|
|
_File();
|
|
virtual ~_File();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(_File::ModeFlags);
|
|
VARIANT_ENUM_CAST(_File::CompressionMode);
|
|
|
|
class _Directory : public Reference {
|
|
|
|
GDCLASS(_Directory, Reference);
|
|
DirAccess *d;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Error open(const String &p_path);
|
|
|
|
Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); // This starts dir listing.
|
|
String get_next();
|
|
bool current_is_dir() const;
|
|
|
|
void list_dir_end();
|
|
|
|
int get_drive_count();
|
|
String get_drive(int p_drive);
|
|
int get_current_drive();
|
|
|
|
Error change_dir(String p_dir); // Can be relative or absolute, return false on success.
|
|
String get_current_dir(); // Return current dir location.
|
|
|
|
Error make_dir(String p_dir);
|
|
Error make_dir_recursive(String p_dir);
|
|
|
|
bool file_exists(String p_file);
|
|
bool dir_exists(String p_dir);
|
|
|
|
int get_space_left();
|
|
|
|
Error copy(String p_from, String p_to);
|
|
Error rename(String p_from, String p_to);
|
|
Error remove(String p_name);
|
|
|
|
_Directory();
|
|
virtual ~_Directory();
|
|
|
|
private:
|
|
bool _list_skip_navigational;
|
|
bool _list_skip_hidden;
|
|
};
|
|
|
|
class _Marshalls : public Object {
|
|
|
|
GDCLASS(_Marshalls, Object);
|
|
|
|
static _Marshalls *singleton;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static _Marshalls *get_singleton();
|
|
|
|
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
|
|
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
|
|
|
|
String raw_to_base64(const PoolVector<uint8_t> &p_arr);
|
|
PoolVector<uint8_t> base64_to_raw(const String &p_str);
|
|
|
|
String utf8_to_base64(const String &p_str);
|
|
String base64_to_utf8(const String &p_str);
|
|
|
|
_Marshalls() { singleton = this; }
|
|
~_Marshalls() { singleton = NULL; }
|
|
};
|
|
|
|
class _Mutex : public Reference {
|
|
|
|
GDCLASS(_Mutex, Reference);
|
|
Mutex mutex;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void lock();
|
|
Error try_lock();
|
|
void unlock();
|
|
};
|
|
|
|
class _Semaphore : public Reference {
|
|
|
|
GDCLASS(_Semaphore, Reference);
|
|
Semaphore semaphore;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Error wait();
|
|
Error post();
|
|
};
|
|
|
|
class _Thread : public Reference {
|
|
|
|
GDCLASS(_Thread, Reference);
|
|
|
|
protected:
|
|
Variant ret;
|
|
Variant userdata;
|
|
volatile bool active;
|
|
Object *target_instance;
|
|
StringName target_method;
|
|
Thread thread;
|
|
static void _bind_methods();
|
|
static void _start_func(void *ud);
|
|
|
|
public:
|
|
enum Priority {
|
|
|
|
PRIORITY_LOW,
|
|
PRIORITY_NORMAL,
|
|
PRIORITY_HIGH,
|
|
PRIORITY_MAX
|
|
};
|
|
|
|
Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
|
|
String get_id() const;
|
|
bool is_active() const;
|
|
Variant wait_to_finish();
|
|
|
|
_Thread();
|
|
~_Thread();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(_Thread::Priority);
|
|
|
|
class _ClassDB : public Object {
|
|
|
|
GDCLASS(_ClassDB, Object);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
PoolStringArray get_class_list() const;
|
|
PoolStringArray get_inheriters_from_class(const StringName &p_class) const;
|
|
StringName get_parent_class(const StringName &p_class) const;
|
|
bool class_exists(const StringName &p_class) const;
|
|
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
|
|
bool can_instance(const StringName &p_class) const;
|
|
Variant instance(const StringName &p_class) const;
|
|
|
|
bool has_signal(StringName p_class, StringName p_signal) const;
|
|
Dictionary get_signal(StringName p_class, StringName p_signal) const;
|
|
Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
|
|
|
|
Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
|
|
Variant get_property(Object *p_object, const StringName &p_property) const;
|
|
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
|
|
|
|
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
|
|
|
|
Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
|
|
|
|
PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
|
|
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
|
|
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
|
|
StringName get_category(const StringName &p_node) const;
|
|
|
|
bool is_class_enabled(StringName p_class) const;
|
|
|
|
_ClassDB();
|
|
~_ClassDB();
|
|
};
|
|
|
|
class _Engine : public Object {
|
|
GDCLASS(_Engine, Object);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static _Engine *singleton;
|
|
|
|
public:
|
|
static _Engine *get_singleton() { return singleton; }
|
|
void set_iterations_per_second(int p_ips);
|
|
int get_iterations_per_second() const;
|
|
|
|
void set_physics_jitter_fix(float p_threshold);
|
|
float get_physics_jitter_fix() const;
|
|
float get_physics_interpolation_fraction() const;
|
|
|
|
void set_target_fps(int p_fps);
|
|
int get_target_fps() const;
|
|
|
|
float get_frames_per_second() const;
|
|
uint64_t get_physics_frames() const;
|
|
uint64_t get_idle_frames() const;
|
|
|
|
int get_frames_drawn();
|
|
|
|
void set_time_scale(float p_scale);
|
|
float get_time_scale();
|
|
|
|
MainLoop *get_main_loop() const;
|
|
|
|
Dictionary get_version_info() const;
|
|
Dictionary get_author_info() const;
|
|
Array get_copyright_info() const;
|
|
Dictionary get_donor_info() const;
|
|
Dictionary get_license_info() const;
|
|
String get_license_text() const;
|
|
|
|
bool is_in_physics_frame() const;
|
|
|
|
bool has_singleton(const String &p_name) const;
|
|
Object *get_singleton_object(const String &p_name) const;
|
|
|
|
void set_editor_hint(bool p_enabled);
|
|
bool is_editor_hint() const;
|
|
|
|
_Engine();
|
|
};
|
|
|
|
class _JSON;
|
|
|
|
class JSONParseResult : public Reference {
|
|
GDCLASS(JSONParseResult, Reference);
|
|
|
|
friend class _JSON;
|
|
|
|
Error error;
|
|
String error_string;
|
|
int error_line;
|
|
|
|
Variant result;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_error(Error p_error);
|
|
Error get_error() const;
|
|
|
|
void set_error_string(const String &p_error_string);
|
|
String get_error_string() const;
|
|
|
|
void set_error_line(int p_error_line);
|
|
int get_error_line() const;
|
|
|
|
void set_result(const Variant &p_result);
|
|
Variant get_result() const;
|
|
|
|
JSONParseResult() :
|
|
error_line(-1) {}
|
|
};
|
|
|
|
class _JSON : public Object {
|
|
GDCLASS(_JSON, Object);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static _JSON *singleton;
|
|
|
|
public:
|
|
static _JSON *get_singleton() { return singleton; }
|
|
|
|
String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false);
|
|
Ref<JSONParseResult> parse(const String &p_json);
|
|
|
|
_JSON();
|
|
};
|
|
|
|
#endif // CORE_BIND_H
|