godot/drivers/pulseaudio
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
audio_driver_pulseaudio.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
audio_driver_pulseaudio.h Modernize Thread 2021-02-18 11:58:08 +01:00
pulse-so_wrap.c Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
pulse-so_wrap.h Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
SCsub Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-17 10:31:52 +01:00