godot/platform
Fabio Alessandrelli 6d939b72f0 [HTML5] AudioWorkletAPI implementation.
Rewrote AudioDriverJavaScript to support multiple processor nodes.
The old (and deprecated) ScriptProcessorNode when threads are not
available, and the new AudioWorklet API when threads are enabled.

The new implementation uses two ring buffers and a shared state to
communicated with the AudioWorklet thread.

The audio.worklet.js JavaScript file is always added to the export
template, but only really used (and download) in the thread build.
2020-11-10 11:05:15 +01:00
..
android Android: Mouse Implementation 2020-10-30 15:23:29 +02:00
iphone [3.2] Disable iOS SDK version check on osxcross. 2020-10-21 07:56:05 +03:00
javascript [HTML5] AudioWorkletAPI implementation. 2020-11-10 11:05:15 +01:00
osx [macOS, 3.2] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action. 2020-10-13 19:05:05 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
uwp Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. 2020-10-19 16:09:59 +02:00
windows Merge pull request #42531 from BastiaanOlij/add_get_native_handle 2020-10-20 13:27:07 +02:00
x11 Changed shell_open behaviour 2020-10-28 14:05:41 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00