-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
313 lines
No EOL
16 KiB
XML
313 lines
No EOL
16 KiB
XML
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<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "__meta__" </string>
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<string> "floor" </string>
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<string> "Sprite" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/opacity" </string>
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<string> "tree_top" </string>
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<string> "solid" </string>
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<string> "ceiling" </string>
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<string> "ceiling2wall" </string>
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<string> "help" </string>
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<string> "Label" </string>
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<string> "margin/top" </string>
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<string> "margin/bottom" </string>
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<string> "range/max" </string>
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<string> "range/step" </string>
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<string> "range/page" </string>
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<string> "range/value" </string>
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<string> "range/exp_edit" </string>
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<string> "rounded_values" </string>
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<string> "text" </string>
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<string> "align" </string>
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<string> "valign" </string>
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<string> "autowrap" </string>
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<string> "uppercase" </string>
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<string> "percent_visible" </string>
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<string> "version" </string>
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<string> "conn_count" </string>
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<int> 0 </int>
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<string> "variants" </string>
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<array len="65" shared="false">
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<dictionary shared="false">
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<string> "__editor_plugin_states__" </string>
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<dictionary shared="false">
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<string> "2D" </string>
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<dictionary shared="false">
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<real> 1.670182 </real>
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<string> "ofs" </string>
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<string> "3D" </string>
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<dictionary shared="false">
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<string> "zfar" </string>
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<string> "fov" </string>
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<real> 45 </real>
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<string> "viewports" </string>
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<bool> False </bool>
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<string> "This scene serves as a tool for editing the tileset. Nodes (sprites) and their respective collisions are edited here. To create a tileset from this, a "TileSet" resoucre must be created. Use the helper in: Scene -< Convert To -< TileSet This will save a tileset. Saving over it will merge your changes. Finally, the saved tileset resource (tileset.xml in this case), can be opened to be used into a TileMap node for editing a tile map. " </string>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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</dictionary>
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</main_resource>
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</resource_file> |