godot/platform/iphone
2015-11-16 12:35:54 +11:00
..
globals
app_delegate.h
app_delegate.mm
Appirater.h
Appirater.m
audio_driver_iphone.cpp
audio_driver_iphone.h
detect.py
game_center.h
game_center.mm Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
gl_view.h
gl_view.mm
godot_iphone.cpp
icloud.h
icloud.mm Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
in_app_store.h
in_app_store.mm
logo.png
main.m
os_iphone.cpp
os_iphone.h
platform_config.h
platform_refcount.h
rasterizer_iphone.cpp
rasterizer_iphone.h
SCsub
sem_iphone.cpp
sem_iphone.h
view_controller.h
view_controller.mm