Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it.
76 lines
3 KiB
Python
76 lines
3 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_glslang = env_modules.Clone()
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# Thirdparty source files
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if env["builtin_glslang"]:
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thirdparty_dir = "#thirdparty/glslang/"
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thirdparty_sources = [
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"glslang/CInterface/glslang_c_interface.cpp",
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"glslang/MachineIndependent/RemoveTree.cpp",
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"glslang/MachineIndependent/ParseHelper.cpp",
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"glslang/MachineIndependent/iomapper.cpp",
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"glslang/MachineIndependent/propagateNoContraction.cpp",
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"glslang/MachineIndependent/Intermediate.cpp",
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"glslang/MachineIndependent/linkValidate.cpp",
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"glslang/MachineIndependent/attribute.cpp",
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"glslang/MachineIndependent/Scan.cpp",
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"glslang/MachineIndependent/Initialize.cpp",
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"glslang/MachineIndependent/Constant.cpp",
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"glslang/MachineIndependent/reflection.cpp",
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"glslang/MachineIndependent/limits.cpp",
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"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
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"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
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"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
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"glslang/MachineIndependent/preprocessor/PpContext.cpp",
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"glslang/MachineIndependent/preprocessor/Pp.cpp",
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"glslang/MachineIndependent/InfoSink.cpp",
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"glslang/MachineIndependent/intermOut.cpp",
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"glslang/MachineIndependent/SymbolTable.cpp",
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"glslang/MachineIndependent/glslang_tab.cpp",
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"glslang/MachineIndependent/Versions.cpp",
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"glslang/MachineIndependent/ShaderLang.cpp",
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"glslang/MachineIndependent/parseConst.cpp",
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"glslang/MachineIndependent/PoolAlloc.cpp",
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"glslang/MachineIndependent/ParseContextBase.cpp",
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"glslang/MachineIndependent/IntermTraverse.cpp",
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"glslang/GenericCodeGen/Link.cpp",
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"glslang/GenericCodeGen/CodeGen.cpp",
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"OGLCompilersDLL/InitializeDll.cpp",
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"SPIRV/CInterface/spirv_c_interface.cpp",
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"SPIRV/InReadableOrder.cpp",
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"SPIRV/GlslangToSpv.cpp",
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"SPIRV/SpvBuilder.cpp",
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"SPIRV/SpvTools.cpp",
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"SPIRV/disassemble.cpp",
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"SPIRV/doc.cpp",
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"SPIRV/SPVRemapper.cpp",
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"SPIRV/SpvPostProcess.cpp",
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"SPIRV/Logger.cpp",
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"StandAlone/ResourceLimits.cpp",
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]
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if env["platform"] == "windows":
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thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
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else:
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thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC.
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if not env.msvc:
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env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
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else:
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env_glslang.Prepend(CPPPATH=[thirdparty_dir])
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env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"])
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env_thirdparty = env_glslang.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
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env_glslang.add_source_files(env.modules_sources, "*.cpp")
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