godot/doc/classes/ConcavePolygonShape2D.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

22 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Concave polygon 2D shape resource for physics.
</brief_description>
<description>
Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments">
The array of points that make up the [ConcavePolygonShape2D]'s line segments.
</member>
</members>
<constants>
</constants>
</class>