godot/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.0-stable">
<brief_description>
Changes a local variable's value.
</brief_description>
<description>
Changes a local variable's value to the given input. The new value is also provided on an output Data port.
[b]Input Ports:[/b]
- Sequence
- Data (variant): [code]set[/code]
[b]Output Ports:[/b]
- Sequence
- Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type">
The local variable's type.
</member>
<member name="var_name" type="String" setter="set_var_name" getter="get_var_name">
The local variable's name.
</member>
</members>
<constants>
</constants>
</class>