godot/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

53 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.0-stable">
<brief_description>
Commonly used mathematical constants.
</brief_description>
<description>
Provides common math constants, such as Pi or Euler's constant, on an output Data port.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant">
The math constant.
</member>
</members>
<constants>
<constant name="MATH_CONSTANT_ONE" value="0" enum="MathConstant">
Unity: [code]1[/code]
</constant>
<constant name="MATH_CONSTANT_PI" value="1" enum="MathConstant">
Pi: [code]3.141593[/code]
</constant>
<constant name="MATH_CONSTANT_HALF_PI" value="2" enum="MathConstant">
Pi divided by two: [code]1.570796[/code]
</constant>
<constant name="MATH_CONSTANT_TAU" value="3" enum="MathConstant">
Tau: [code]6.283185[/code]
</constant>
<constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
Natural log: [code]2.718282[/code]
</constant>
<constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
Square root of two: [code]1.414214[/code]
</constant>
<constant name="MATH_CONSTANT_INF" value="6" enum="MathConstant">
Infinity: [code]inf[/code]
</constant>
<constant name="MATH_CONSTANT_NAN" value="7" enum="MathConstant">
Not a number: [code]nan[/code]
</constant>
<constant name="MATH_CONSTANT_MAX" value="8" enum="MathConstant">
</constant>
</constants>
</class>