godot/modules/mono/editor/bindings_generator.h
Ignacio Etcheverry e36fb95c50 Added mono module
2017-10-03 00:01:26 +02:00

430 lines
13 KiB
C++

/*************************************************************************/
/* bindings_generator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BINDINGS_GENERATOR_H
#define BINDINGS_GENERATOR_H
#include "class_db.h"
#include "editor/doc/doc_data.h"
#include "editor/editor_help.h"
#ifdef DEBUG_METHODS_ENABLED
#include "ustring.h"
class BindingsGenerator {
struct ArgumentInterface {
enum DefaultParamMode {
CONSTANT,
NULLABLE_VAL,
NULLABLE_REF
};
String type;
String name;
String default_argument;
DefaultParamMode def_param_mode;
ArgumentInterface() {
def_param_mode = CONSTANT;
}
};
struct MethodInterface {
String name;
/**
* Name of the C# method
*/
String proxy_name;
/**
* [TypeInterface::name] of the return type
*/
String return_type;
/**
* Determines if the method has a variable number of arguments (VarArg)
*/
bool is_vararg;
/**
* Virtual methods ("virtual" as defined by the Godot API) are methods that by default do nothing,
* but can be overridden by the user to add custom functionality.
* e.g.: _ready, _process, etc.
*/
bool is_virtual;
/**
* Determines if the call should fallback to Godot's object.Call(string, params) in C#.
*/
bool requires_object_call;
/**
* Determines if the method visibility is `internal` (visible only to files in the same assembly).
* Currently, we only use this for methods that are not meant to be exposed,
* but are required by properties as getters or setters.
* Methods that are not meant to be exposed are those that begin with underscore and are not virtual.
*/
bool is_internal;
List<ArgumentInterface> arguments;
const DocData::MethodDoc *method_doc;
void add_argument(const ArgumentInterface &argument) {
arguments.push_back(argument);
}
MethodInterface() {
return_type = "void";
is_vararg = false;
is_virtual = false;
requires_object_call = false;
is_internal = false;
method_doc = NULL;
}
};
struct TypeInterface {
/**
* Identifier name for this type.
* Also used to format [c_out].
*/
String name;
/**
* Identifier name of the base class.
*/
String base_name;
/**
* Name of the C# class
*/
String proxy_name;
ClassDB::APIType api_type;
bool is_object_type;
bool is_singleton;
bool is_reference;
/**
* Used only by Object-derived types.
* Determines if this type is not virtual (incomplete).
* e.g.: CanvasItem cannot be instantiated.
*/
bool is_instantiable;
/**
* Used only by Object-derived types.
* Determines if the C# class owns the native handle and must free it somehow when disposed.
* e.g.: Reference types must notify when the C# instance is disposed, for proper refcounting.
*/
bool memory_own;
/**
* Determines if the file must have a using directive for System.Collections.Generic
* e.g.: When the generated class makes use of Dictionary
*/
bool requires_collections;
// !! The comments of the following fields make reference to other fields via square brackets, e.g.: [field_name]
// !! When renaming those fields, make sure to rename their references in the comments
// --- C INTERFACE ---
static const char *DEFAULT_VARARG_C_IN;
/**
* One or more statements that manipulate the parameter before being passed as argument of a ptrcall.
* If the statement adds a local that must be passed as the argument instead of the parameter,
* the name of that local must be specified with [c_arg_in].
* For variadic methods, this field is required and, if empty, [DEFAULT_VARARG_C_IN] is used instead.
* Formatting elements:
* %0: [c_type] of the parameter
* %1: name of the parameter
*/
String c_in;
/**
* Determines the name of the variable that will be passed as argument to a ptrcall.
* By default the value equals the name of the parameter,
* this varies for types that require special manipulation via [c_in].
* Formatting elements:
* %0 or %s: name of the parameter
*/
String c_arg_in;
/**
* One or more statements that determine how a variable of this type is returned from a function.
* It must contain the return statement(s).
* Formatting elements:
* %0: [c_type_out] of the return type
* %1: name of the variable to be returned
* %2: [name] of the return type
*/
String c_out;
/**
* The actual expected type, as seen (in most cases) in Variant copy constructors
* Used for the type of the return variable and to format [c_in].
* The value must be the following depending of the type:
* Object-derived types: Object*
* Other types: [name]
* -- Exceptions --
* VarArg (fictitious type to represent variable arguments): Array
* float: double (because ptrcall only supports double)
* int: int64_t (because ptrcall only supports int64_t and uint64_t)
* Reference types override this for the type of the return variable: Ref<Reference>
*/
String c_type;
/**
* Determines the type used for parameters in function signatures.
*/
String c_type_in;
/**
* Determines the return type used for function signatures.
* Also used to construct a default value to return in case of errors,
* and to format [c_out].
*/
String c_type_out;
// --- C# INTERFACE ---
/**
* An expression that overrides the way the parameter is passed to the internal call.
* If empty, the parameter is passed as is.
* Formatting elements:
* %0 or %s: name of the parameter
*/
String cs_in;
/**
* One or more statements that determine how a variable of this type is returned from a method.
* It must contain the return statement(s).
* Formatting elements:
* %0 or %s: name of the variable to be returned
*/
String cs_out;
/**
* Type used for method signatures, both for parameters and the return type.
* Same as [proxy_name] except for variable arguments (VarArg).
*/
String cs_type;
/**
* Type used for parameters of internal call methods.
*/
String im_type_in;
/**
* Type used for the return type of internal call methods.
* If [cs_out] is not empty and the method return type is not void,
* it is also used for the type of the return variable.
*/
String im_type_out;
const DocData::ClassDoc *class_doc;
List<MethodInterface> methods;
const MethodInterface *find_method_by_name(const String &p_name) const {
for (const List<MethodInterface>::Element *E = methods.front(); E; E = E->next()) {
if (E->get().name == p_name)
return &E->get();
}
return NULL;
}
static TypeInterface create_value_type(const String &p_name) {
TypeInterface itype;
itype.name = p_name;
itype.proxy_name = p_name;
itype.c_type = itype.name;
itype.c_type_in = "void*";
itype.c_type_out = "MonoObject*";
itype.cs_type = itype.proxy_name;
itype.im_type_in = "ref " + itype.proxy_name;
itype.im_type_out = itype.proxy_name;
itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
return itype;
}
static TypeInterface create_object_type(const String &p_name, ClassDB::APIType p_api_type) {
TypeInterface itype;
itype.name = p_name;
itype.proxy_name = p_name.begins_with("_") ? p_name.substr(1, p_name.length()) : p_name;
itype.api_type = p_api_type;
itype.is_object_type = true;
itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
return itype;
}
static void create_placeholder_type(TypeInterface &r_itype, const String &p_name) {
r_itype.name = p_name;
r_itype.proxy_name = p_name;
r_itype.c_type = r_itype.name;
r_itype.c_type_in = "MonoObject*";
r_itype.c_type_out = "MonoObject*";
r_itype.cs_type = r_itype.proxy_name;
r_itype.im_type_in = r_itype.proxy_name;
r_itype.im_type_out = r_itype.proxy_name;
}
TypeInterface() {
api_type = ClassDB::API_NONE;
is_object_type = false;
is_singleton = false;
is_reference = false;
is_instantiable = false;
memory_own = false;
requires_collections = false;
c_arg_in = "%s";
class_doc = NULL;
}
};
struct InternalCall {
String name;
String im_type_out; // Return type for the C# method declaration. Also used as companion of [unique_siq]
String im_sig; // Signature for the C# method declaration
String unique_sig; // Unique signature to avoid duplicates in containers
bool editor_only;
InternalCall() {}
InternalCall(const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) {
name = p_name;
im_type_out = p_im_type_out;
im_sig = p_im_sig;
unique_sig = p_unique_sig;
editor_only = false;
}
InternalCall(ClassDB::APIType api_type, const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) {
name = p_name;
im_type_out = p_im_type_out;
im_sig = p_im_sig;
unique_sig = p_unique_sig;
editor_only = api_type == ClassDB::API_EDITOR;
}
inline bool operator==(const InternalCall &p_a) const {
return p_a.unique_sig == unique_sig;
}
};
static bool verbose_output;
Map<String, TypeInterface> placeholder_types;
Map<String, TypeInterface> builtin_types;
Map<String, TypeInterface> obj_types;
Map<String, String> extra_members;
List<InternalCall> method_icalls;
Map<const MethodInterface *, const InternalCall *> method_icalls_map;
List<InternalCall> core_custom_icalls;
List<InternalCall> editor_custom_icalls;
const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) {
const List<InternalCall>::Element *it = p_list.front();
while (it) {
if (it->get().name == p_name) return it;
it = it->next();
}
return NULL;
}
inline String get_unique_sig(const TypeInterface &p_type) {
if (p_type.is_reference)
return "Ref";
else if (p_type.is_object_type)
return "Obj";
return p_type.name;
}
void _generate_header_icalls();
void _generate_method_icalls(const TypeInterface &p_itype);
const TypeInterface *_get_type_by_name_or_null(const String &p_name);
const TypeInterface *_get_type_by_name_or_placeholder(const String &p_name);
void _default_argument_from_variant(const Variant &p_var, ArgumentInterface &r_iarg);
void _populate_builtin_type(TypeInterface &r_type, Variant::Type vtype);
void _populate_object_type_interfaces();
void _populate_builtin_type_interfaces();
Error _generate_cs_type(const TypeInterface &itype, const String &p_output_file);
Error _save_file(const String &path, const List<String> &content);
BindingsGenerator();
BindingsGenerator(const BindingsGenerator &);
BindingsGenerator &operator=(const BindingsGenerator &);
public:
Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true);
Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
Error generate_glue(const String &p_output_dir);
static BindingsGenerator &get_singleton() {
static BindingsGenerator singleton;
return singleton;
}
static void handle_cmdline_args(const List<String> &p_cmdline_args);
};
#endif
#endif // BINDINGS_GENERATOR_H