godot/servers/audio/reverb_sw.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

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/*************************************************************************/
/* reverb_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reverb_sw.h"
#include "stdlib.h"
#include "print_string.h"
#define SETMIN( x, y ) (x) = MIN ( (x), (y) )
#define rangeloop( c, min, max ) \
for ( (c) = (min) ; (c) < (max) ; (c)++ )
#define ABSDIFF(x, y)\
( ((x) < (y)) ? ((y) - (x)) : ((x) - (y)) )
#ifdef bleh_MSC_VER
#if _MSC_VER >= 1400
_FORCE_INLINE_ int32_tMULSHIFT_S32 (
int32_t Factor1,
int32_t Factor2,
uint8_t Bits
) {
return __ll_rshift (
__emul ( Factor1, Factor2 ),
Bits
);
}
#endif
#else
#define MULSHIFT_S32( Factor1, Factor2, Bits )\
( (int) (( (int64_t)(Factor1) * (Factor2) ) >> (Bits)) )
#endif
struct ReverbParamsSW {
unsigned int BufferSize; // Required buffer size
int gLPF; // Coefficient
int gEcho0; // Coefficient
int gEcho1; // Coefficient
int gEcho2; // Coefficient
int gEcho3; // Coefficient
int gWall; // Coefficient
int gReva; // Coefficient
int gRevb; // Coefficient
int gInputL; // Coefficient
int gInputR; // Coefficient
unsigned int nRevaOldL; // Offset
unsigned int nRevaOldR; // Offset
unsigned int nRevbOldL; // Offset
unsigned int nRevbOldR; // Offset
unsigned int nLwlNew; // Offset
unsigned int nRwrNew; // Offset
unsigned int nEcho0L; // Offset
unsigned int nEcho0R; // Offset
unsigned int nEcho1L; // Offset
unsigned int nEcho1R; // Offset
unsigned int nLwlOld; // Offset
unsigned int nRwrOld; // Offset
unsigned int nLwrNew; // Offset
unsigned int nRwlNew; // Offset
unsigned int nEcho2L; // Offset
unsigned int nEcho2R; // Offset
unsigned int nEcho3L; // Offset
unsigned int nEcho3R; // Offset
unsigned int nLwrOld; // Offset
unsigned int nRwlOld; // Offset
unsigned int nRevaNewL; // Offset
unsigned int nRevaNewR; // Offset
unsigned int nRevbNewL; // Offset
unsigned int nRevbNewR; // Offset
};
static ReverbParamsSW reverb_params_Room = {
0x26C0/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x6D80, 0x54B8, -0x4130, 0x0000, 0x0000, -0x4580,
// gReva gRevb gInputL gInputR
0x5800, 0x5300, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x01B4 - 0x007D, 0x0136 - 0x007D, 0x00B8 - 0x005B, 0x005C - 0x005B,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x04D6, 0x0333, 0x03F0, 0x0227, 0x0374, 0x01EF,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x0334, 0x01B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x0000, 0x0000, 0x01B4, 0x0136, 0x00B8, 0x005C
};
static ReverbParamsSW reverb_params_StudioSmall = {
0x1F40/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x70F0, 0x4FA8, -0x4320, 0x4410, -0x3F10, -0x6400,
// gReva gRevb gInputL gInputR
0x5280, 0x4EC0, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x00B4 - 0x0033, 0x0080 - 0x0033, 0x004C - 0x0025, 0x0026 - 0x0025,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x03E4, 0x031B, 0x03A4, 0x02AF, 0x0372, 0x0266,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x031C, 0x025D, 0x025C, 0x018E, 0x022F, 0x0135, 0x01D2, 0x00B7,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x018F, 0x00B5, 0x00B4, 0x0080, 0x004C, 0x0026
};
static ReverbParamsSW reverb_params_StudioMedium = {
0x4840/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x4B40,
// gReva gRevb gInputL gInputR
0x5280, 0x4EC0, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x0264 - 0x00B1, 0x01B2 - 0x00B1, 0x0100 - 0x007F, 0x0080 - 0x007F,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x0904, 0x076B, 0x0824, 0x065F, 0x07A2, 0x0616,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x076C, 0x05ED, 0x05EC, 0x042E, 0x050F, 0x0305, 0x0462, 0x02B7,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x042F, 0x0265, 0x0264, 0x01B2, 0x0100, 0x0080
};
static ReverbParamsSW reverb_params_StudioLarge = {
0x6FE0/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x6F60, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x5980,
// gReva gRevb gInputL gInputR
0x5680, 0x52C0, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x031C - 0x00E3, 0x0238 - 0x00E3, 0x0154 - 0x00A9, 0x00AA - 0x00A9,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x0DFB, 0x0B58, 0x0D09, 0x0A3C, 0x0BD9, 0x0973,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x0B59, 0x08DA, 0x08D9, 0x05E9, 0x07EC, 0x04B0, 0x06EF, 0x03D2,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x05EA, 0x031D, 0x031C, 0x0238, 0x0154, 0x00AA
};
static ReverbParamsSW reverb_params_Hall = {
0xADE0/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x6000, 0x5000, 0x4C00, -0x4800, -0x4400, -0x4000,
// gReva gRevb gInputL gInputR
0x6000, 0x5C00, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x05C0 - 0x01A5, 0x041A - 0x01A5, 0x0274 - 0x0139, 0x013A - 0x0139,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x15BA, 0x11BB, 0x14C2, 0x10BD, 0x11BC, 0x0DC1,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x11C0, 0x0DC3, 0x0DC0, 0x09C1, 0x0BC4, 0x07C1, 0x0A00, 0x06CD,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x09C2, 0x05C1, 0x05C0, 0x041A, 0x0274, 0x013A
};
static ReverbParamsSW reverb_params_SpaceEcho = {
0xF6C0/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x7E00, 0x5000, -0x4C00, -0x5000, 0x4C00, -0x5000,
// gReva gRevb gInputL gInputR
0x6000, 0x5400, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x0AE0 - 0x033D, 0x07A2 - 0x033D, 0x0464 - 0x0231, 0x0232 - 0x0231,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x1ED6, 0x1A31, 0x1D14, 0x183B, 0x1BC2, 0x16B2,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x1A32, 0x15EF, 0x15EE, 0x1055, 0x1334, 0x0F2D, 0x11F6, 0x0C5D,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x1056, 0x0AE1, 0x0AE0, 0x07A2, 0x0464, 0x0232
};
static ReverbParamsSW reverb_params_Echo = {
0x18040/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, -0x7F00,
// gReva gRevb gInputL gInputR
0x0000, 0x0000, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
};
static ReverbParamsSW reverb_params_Delay = {
0x18040/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, 0x0000,
// gReva gRevb gInputL gInputR
0x0000, 0x0000, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
};
static ReverbParamsSW reverb_params_HalfEcho = {
0x3C00/2,
// gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x7B00,
// gReva gRevb gInputL gInputR
0x5F80, 0x54C0, -0x8000, -0x8000,
// nRevaOldL nRevaOldR nRevbOldL nRevbOldR
0x0058 - 0x0017, 0x0040 - 0x0017, 0x0028 - 0x0013, 0x0014 - 0x0013,
// nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
0x0371, 0x02AF, 0x02E5, 0x01DF, 0x02B0, 0x01D7,
// nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
0x0358, 0x026A, 0x01D6, 0x011E, 0x012D, 0x00B1, 0x011F, 0x0059,
// nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
0x01A0, 0x00E3, 0x0058, 0x0040, 0x0028, 0x0014
};
static ReverbParamsSW * reverb_param_modes[] = {
&reverb_params_Room,
&reverb_params_StudioSmall,
&reverb_params_StudioMedium,
&reverb_params_StudioLarge,
&reverb_params_Hall,
&reverb_params_SpaceEcho,
&reverb_params_Echo,
&reverb_params_Delay,
&reverb_params_HalfEcho,
};
bool ReverbSW::process(int *p_input,int *p_output,int p_frames,int p_stereo_stride) {
if (!reverb_buffer)
return false;
//
// p_input must point to a non-looping buffer.
// BOTH p_input and p_output must be touched (use ClearModuleBuffer).
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LOCAL MACROS <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۲
#undef LM_SETSRCOFFSET
#define LM_SETSRCOFFSET(x) \
(x) = current_params->x + Offset; \
if ( (x) >= reverb_buffer_size ) { \
(x) -= reverb_buffer_size; \
} \
SETMIN ( aSample, reverb_buffer_size - (x) );
/*
#undef LM_SETSRCOFFSET2
#define LM_SETSRCOFFSET2(x,y) \
(x) = ((y) << 3) >> HZShift; \
(x) += Offset; \
if ( (x) >= reverb_buffer_size ) { \
(x) -= reverb_buffer_size; \
} \
SETMIN ( aSample, reverb_buffer_size - (x) );
*/
#undef LM_SRCADVANCE
#define LM_SRCADVANCE(x) \
(x) += aSample;
#undef LM_MUL
#define LM_MUL(x,y) \
MULSHIFT_S32 ( x, current_params->y, 15 )
#undef LM_REVERB
#define LM_REVERB(x) reverb_buffer[ (x) + cSample ]
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LOCAL VARIABLES <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۲
unsigned int Offset;
int lwl, lwr, rwl, rwr;
// unsigned char HZShift;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>CODE <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۲
lwl = state.lwl;
lwr = state.lwr;
rwl = state.rwl;
rwr = state.rwr;
Offset = state.Offset;
int max=0;
while ( p_frames ) {
// Offsets
unsigned int nLwlOld;
unsigned int nRwrOld;
unsigned int nLwlNew;
unsigned int nRwrNew;
unsigned int nLwrOld;
unsigned int nRwlOld;
unsigned int nLwrNew;
unsigned int nRwlNew;
unsigned int nEcho0L;
unsigned int nEcho1L;
unsigned int nEcho2L;
unsigned int nEcho3L;
unsigned int nEcho0R;
unsigned int nEcho1R;
unsigned int nEcho2R;
unsigned int nEcho3R;
unsigned int nRevaOldL;
unsigned int nRevaOldR;
unsigned int nRevbOldL;
unsigned int nRevbOldR;
unsigned int nRevaNewL;
unsigned int nRevaNewR;
unsigned int nRevbNewL;
unsigned int nRevbNewR;
// Other variables
unsigned int aSample = p_frames;
// Set initial offsets
LM_SETSRCOFFSET ( nLwlOld );
LM_SETSRCOFFSET ( nRwrOld );
LM_SETSRCOFFSET ( nLwlNew );
LM_SETSRCOFFSET ( nRwrNew );
LM_SETSRCOFFSET ( nLwrOld );
LM_SETSRCOFFSET ( nRwlOld );
LM_SETSRCOFFSET ( nLwrNew );
LM_SETSRCOFFSET ( nRwlNew );
LM_SETSRCOFFSET ( nEcho0L );
LM_SETSRCOFFSET ( nEcho1L );
LM_SETSRCOFFSET ( nEcho2L );
LM_SETSRCOFFSET ( nEcho3L );
LM_SETSRCOFFSET ( nEcho0R );
LM_SETSRCOFFSET ( nEcho1R );
LM_SETSRCOFFSET ( nEcho2R );
LM_SETSRCOFFSET ( nEcho3R );
LM_SETSRCOFFSET ( nRevaOldL );
LM_SETSRCOFFSET ( nRevaOldR );
LM_SETSRCOFFSET ( nRevbOldL );
LM_SETSRCOFFSET ( nRevbOldR );
LM_SETSRCOFFSET ( nRevaNewL );
LM_SETSRCOFFSET ( nRevaNewR );
LM_SETSRCOFFSET ( nRevbNewL );
LM_SETSRCOFFSET ( nRevbNewR );
//SETMIN ( aSample, p_output.Size - p_output.Offset );
for (unsigned int cSample=0;cSample<aSample;cSample++) {
int tempL0, tempL1, tempR0, tempR1;
tempL1 = p_input[(cSample<<p_stereo_stride)]>>8;
tempR1 = p_input[(cSample<<p_stereo_stride) + 1]>>8;
tempL0 = LM_MUL ( tempL1, gInputL );
tempR0 = LM_MUL ( tempR1, gInputR );
/*
Left -> Wall -> Left Reflection
*/
tempL1 = tempL0 + LM_MUL ( LM_REVERB( nLwlOld ), gWall );
tempR1 = tempR0 + LM_MUL ( LM_REVERB( nRwrOld ), gWall );
lwl += LM_MUL ( tempL1 - lwl, gLPF );
rwr += LM_MUL ( tempR1 - rwr, gLPF );
LM_REVERB( nLwlNew ) = lwl;
LM_REVERB( nRwrNew ) = rwr;
/*
Left -> Wall -> Right Reflection
*/
tempL1 = tempL0 + LM_MUL ( LM_REVERB( nRwlOld ), gWall );
tempR1 = tempR0 + LM_MUL ( LM_REVERB( nLwrOld ), gWall );
lwr += LM_MUL ( tempL1 - lwr, gLPF );
rwl += LM_MUL ( tempR1 - rwl, gLPF );
LM_REVERB( nLwrNew ) = lwr;
LM_REVERB( nRwlNew ) = rwl;
/*
Early Echo(Early Reflection)
*/
tempL0 =
LM_MUL ( LM_REVERB( nEcho0L ), gEcho0 ) +
LM_MUL ( LM_REVERB( nEcho1L ), gEcho1 ) +
LM_MUL ( LM_REVERB( nEcho2L ), gEcho2 ) +
LM_MUL ( LM_REVERB( nEcho3L ), gEcho3 );
tempR0 =
LM_MUL ( LM_REVERB( nEcho0R ), gEcho0 ) +
LM_MUL ( LM_REVERB( nEcho1R ), gEcho1 ) +
LM_MUL ( LM_REVERB( nEcho2R ), gEcho2 ) +
LM_MUL ( LM_REVERB( nEcho3R ), gEcho3 );
/*
Late Reverb
*/
tempL1 = LM_REVERB( nRevaOldL );
tempR1 = LM_REVERB( nRevaOldR );
tempL0 -= LM_MUL ( tempL1, gReva );
tempR0 -= LM_MUL ( tempR1, gReva );
LM_REVERB( nRevaNewL ) = tempL0;
LM_REVERB( nRevaNewR ) = tempR0;
tempL0 = LM_MUL ( tempL0, gReva ) + tempL1;
tempR0 = LM_MUL ( tempR0, gReva ) + tempR1;
tempL1 = LM_REVERB( nRevbOldL );
tempR1 = LM_REVERB( nRevbOldR );
tempL0 -= LM_MUL ( tempL1, gRevb );
tempR0 -= LM_MUL ( tempR1, gRevb );
LM_REVERB( nRevbNewL ) = tempL0;
LM_REVERB( nRevbNewR ) = tempR0;
tempL0 = LM_MUL ( tempL0, gRevb ) + tempL1;
tempR0 = LM_MUL ( tempR0, gRevb ) + tempR1;
/*
Output
*/
max|=abs(tempL0);
max|=abs(tempR0);
p_output[(cSample<<p_stereo_stride)] += tempL0<<8;
p_output[(cSample<<p_stereo_stride) + 1] += tempR0<<8;
}
// Advance offsets
Offset += aSample;
if ( Offset >= reverb_buffer_size ) { Offset -= reverb_buffer_size; }
p_input += aSample << p_stereo_stride;
p_output += aSample << p_stereo_stride;
p_frames -= aSample;
}
state.lwl = lwl;
state.lwr = lwr;
state.rwl = rwl;
state.rwr = rwr;
state.Offset = Offset;
return (max&0x7FFFFF00)!=0; // audio was mixed?
}
void ReverbSW::adjust_current_params() {
*current_params=*reverb_param_modes[mode];
uint32_t maxofs=0;
#define LM_CONFIG_PARAM( x )\
current_params->x=(int)( ( (int64_t)current_params->x*(int64_t)mix_rate*8L)/(int64_t)44100);\
if (current_params->x>maxofs)\
maxofs=current_params->x;
LM_CONFIG_PARAM ( nLwlOld );
LM_CONFIG_PARAM ( nRwrOld );
LM_CONFIG_PARAM ( nLwlNew );
LM_CONFIG_PARAM ( nRwrNew );
LM_CONFIG_PARAM ( nLwrOld );
LM_CONFIG_PARAM ( nRwlOld );
LM_CONFIG_PARAM ( nLwrNew );
LM_CONFIG_PARAM ( nRwlNew );
LM_CONFIG_PARAM ( nEcho0L );
LM_CONFIG_PARAM ( nEcho1L );
LM_CONFIG_PARAM ( nEcho2L );
LM_CONFIG_PARAM ( nEcho3L );
LM_CONFIG_PARAM ( nEcho0R );
LM_CONFIG_PARAM ( nEcho1R );
LM_CONFIG_PARAM ( nEcho2R );
LM_CONFIG_PARAM ( nEcho3R );
LM_CONFIG_PARAM ( nRevaOldL );
LM_CONFIG_PARAM ( nRevaOldR );
LM_CONFIG_PARAM ( nRevbOldL );
LM_CONFIG_PARAM ( nRevbOldR );
LM_CONFIG_PARAM ( nRevaNewL );
LM_CONFIG_PARAM ( nRevaNewR );
LM_CONFIG_PARAM ( nRevbNewL );
LM_CONFIG_PARAM ( nRevbNewR );
int needed_buffer_size=maxofs+1;
if (reverb_buffer)
memdelete_arr(reverb_buffer);
reverb_buffer = memnew_arr(int,needed_buffer_size);
reverb_buffer_size=needed_buffer_size;
for (uint32_t i=0;i<reverb_buffer_size;i++)
reverb_buffer[i]=0;
state.reset();
}
void ReverbSW::set_mode(ReverbMode p_mode) {
if (mode==p_mode)
return;
mode=p_mode;
adjust_current_params();
}
void ReverbSW::set_mix_rate(int p_mix_rate) {
if (p_mix_rate==mix_rate)
return;
mix_rate=p_mix_rate;
adjust_current_params();
}
ReverbSW::ReverbSW() {
reverb_buffer=0;
reverb_buffer_size=0;
mode=REVERB_MODE_ROOM;
mix_rate=1;
current_params = memnew(ReverbParamsSW);
}
ReverbSW::~ReverbSW() {
if (reverb_buffer)
memdelete_arr(reverb_buffer);
memdelete(current_params);
}