godot/servers/audio/sample_manager_sw.h
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

129 lines
5 KiB
C++

/*************************************************************************/
/* sample_manager_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SAMPLE_MANAGER_SW_H
#define SAMPLE_MANAGER_SW_H
#include "servers/audio_server.h"
class SampleManagerSW {
public:
/* SAMPLE API */
virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length)=0;
virtual void sample_set_description(RID p_sample, const String& p_description)=0;
virtual String sample_get_description(RID p_sample) const=0;
virtual AS::SampleFormat sample_get_format(RID p_sample) const=0;
virtual bool sample_is_stereo(RID p_sample) const=0;
virtual int sample_get_length(RID p_sample) const=0;
virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0;
virtual void *sample_get_data_ptr(RID p_sample) const=0;
virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
virtual int sample_get_mix_rate(RID p_sample) const=0;
virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format)=0;
virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const=0;
virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0;
virtual int sample_get_loop_begin(RID p_sample) const=0;
virtual void sample_set_loop_end(RID p_sample,int p_pos)=0;
virtual int sample_get_loop_end(RID p_sample) const=0;
virtual bool is_sample(RID) const=0;
virtual void free(RID p_sample)=0;
virtual ~SampleManagerSW();
};
class SampleManagerMallocSW : public SampleManagerSW {
struct Sample {
void *data;
int length;
int length_bytes;
AS::SampleFormat format;
bool stereo;
AS::SampleLoopFormat loop_format;
int loop_begin;
int loop_end;
int mix_rate;
String description;
};
mutable RID_Owner<Sample> sample_owner;
public:
/* SAMPLE API */
virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length);
virtual void sample_set_description(RID p_sample, const String& p_description);
virtual String sample_get_description(RID p_sample) const;
virtual AS::SampleFormat sample_get_format(RID p_sample) const;
virtual bool sample_is_stereo(RID p_sample) const;
virtual int sample_get_length(RID p_sample) const;
virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
virtual void *sample_get_data_ptr(RID p_sample) const;
virtual void sample_set_mix_rate(RID p_sample,int p_rate);
virtual int sample_get_mix_rate(RID p_sample) const;
virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format);
virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const;
virtual void sample_set_loop_begin(RID p_sample,int p_pos);
virtual int sample_get_loop_begin(RID p_sample) const;
virtual void sample_set_loop_end(RID p_sample,int p_pos);
virtual int sample_get_loop_end(RID p_sample) const;
virtual bool is_sample(RID) const;
virtual void free(RID p_sample);
SampleManagerMallocSW();
virtual ~SampleManagerMallocSW();
};
#endif // SAMPLE_MANAGER_SW_H