godot/platform
Rémi Verschelde 0246a1a276 Revert "Enable the ability to use Godot as a subview within an Android app"
This reverts commit 920639511d.

The changes are good, this revert is only done for release management reasons
as we want this feature to get more testing before making it in a stable build,
but a 3.2.3 release is imminent to handle some regressions in 3.2.2.

This will be re-committed in a 3.2-based feature branch, and we'll merge it
again once we're confident about it (probably for 3.2.4).
2020-07-10 08:51:21 +02:00
..
android Revert "Enable the ability to use Godot as a subview within an Android app" 2020-07-10 08:51:21 +02:00
iphone Merge pull request #40173 from naithar/feature/ios-storyboard-usage 2020-07-09 08:36:07 +02:00
javascript Use dummy driver when JS AudioContext is unavailable. 2020-07-02 14:30:23 +02:00
osx [macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
server SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
uwp Export: Rename 'Windows Universal' to 'UWP' 2020-06-21 21:39:44 +02:00
windows Fix use uninitialized ofs variable introduced in 39701. 2020-06-22 15:41:36 +02:00
x11 X11: Ensure XGetWindowProperty data gets freed 2020-06-29 13:05:24 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00