godot/servers/visual/rasterizer_rd
2020-02-11 11:53:29 +01:00
..
shaders
effects_rd.cpp
effects_rd.h
rasterizer_canvas_rd.cpp Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2020-02-11 11:53:29 +01:00
rasterizer_canvas_rd.h Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2020-02-11 11:53:29 +01:00
rasterizer_rd.cpp Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2020-02-11 11:53:29 +01:00
rasterizer_rd.h Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2020-02-11 11:53:29 +01:00
rasterizer_scene_forward_rd.cpp
rasterizer_scene_forward_rd.h
rasterizer_storage_rd.cpp Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2020-02-11 11:53:29 +01:00
rasterizer_storage_rd.h Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2020-02-11 11:53:29 +01:00
render_pipeline_vertex_format_cache_rd.cpp
render_pipeline_vertex_format_cache_rd.h
SCsub
shader_compiler_rd.cpp Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
shader_compiler_rd.h
shader_rd.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
shader_rd.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00