godot/drivers/gles2
Valentin Zagura 6ee84f53a9 GLES2 Fixes for ninepatch margins when patch size is smaller than the patch texture resolution..
Scaled ninepatch margins in screen space to be relative of the ninepatch size when the patch size is smaller than the patch texture resolution.
2019-09-17 09:51:54 +01:00
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shaders Implemented inverse shader function to GLES2 2019-08-22 08:22:49 +03:00
rasterizer_canvas_gles2.cpp GLES2 Fixes for ninepatch margins when patch size is smaller than the patch texture resolution.. 2019-09-17 09:51:54 +01:00
rasterizer_canvas_gles2.h Some Vector2i usage cleanup 2019-08-03 01:11:05 -07:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' 2019-08-17 12:33:15 +02:00
rasterizer_scene_gles2.h Merge pull request #30714 from Calinou/invert-default-fog-height 2019-08-08 17:20:32 +02:00
rasterizer_storage_gles2.cpp Fix hint range step for integer in shaders 2019-08-25 15:11:04 +03:00
rasterizer_storage_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2 2019-08-29 08:37:12 +02:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00