godot/scene/gui/box_container.cpp
Daniel Ting 6f71bc2a06 Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522

(cherry picked from commit 04ea6ec88d)
2020-07-28 00:39:21 +02:00

330 lines
8.9 KiB
C++

/*************************************************************************/
/* box_container.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "box_container.h"
#include "label.h"
#include "margin_container.h"
struct _MinSizeCache {
int min_size;
bool will_stretch;
int final_size;
};
void BoxContainer::_resort() {
/** First pass, determine minimum size AND amount of stretchable elements */
Size2i new_size = get_size();
int sep = get_constant("separation"); //,vertical?"VBoxContainer":"HBoxContainer");
bool first = true;
int children_count = 0;
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0;
Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
continue;
Size2i size = c->get_combined_minimum_size();
_MinSizeCache msc;
if (vertical) { /* VERTICAL */
stretch_min += size.height;
msc.min_size = size.height;
msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
} else { /* HORIZONTAL */
stretch_min += size.width;
msc.min_size = size.width;
msc.will_stretch = c->get_h_size_flags() & SIZE_EXPAND;
}
if (msc.will_stretch) {
stretch_avail += msc.min_size;
stretch_ratio_total += c->get_stretch_ratio();
}
msc.final_size = msc.min_size;
min_size_cache[c] = msc;
children_count++;
}
if (children_count == 0)
return;
int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * sep;
int stretch_diff = stretch_max - stretch_min;
if (stretch_diff < 0) {
//avoid negative stretch space
stretch_diff = 0;
}
stretch_avail += stretch_diff; //available stretch space.
/** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
elements exist */
bool has_stretched = false;
while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
has_stretched = true;
bool refit_successful = true; //assume refit-test will go well
float error = 0; // Keep track of accumulated error in pixels
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
continue;
ERR_FAIL_COND(!min_size_cache.has(c));
_MinSizeCache &msc = min_size_cache[c];
if (msc.will_stretch) { //wants to stretch
//let's see if it can really stretch
float final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
// Add leftover fractional pixels to error accumulator
error += final_pixel_size - (int)final_pixel_size;
if (final_pixel_size < msc.min_size) {
//if available stretching area is too small for widget,
//then remove it from stretching area
msc.will_stretch = false;
stretch_ratio_total -= c->get_stretch_ratio();
refit_successful = false;
stretch_avail -= msc.min_size;
msc.final_size = msc.min_size;
break;
} else {
msc.final_size = final_pixel_size;
// Dump accumulated error if one pixel or more
if (error >= 1) {
msc.final_size += 1;
error -= 1;
}
}
}
}
if (refit_successful) //uf refit went well, break
break;
}
/** Final pass, draw and stretch elements **/
int ofs = 0;
if (!has_stretched) {
switch (align) {
case ALIGN_BEGIN:
break;
case ALIGN_CENTER:
ofs = stretch_diff / 2;
break;
case ALIGN_END:
ofs = stretch_diff;
break;
}
}
first = true;
int idx = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
continue;
_MinSizeCache &msc = min_size_cache[c];
if (first)
first = false;
else
ofs += sep;
int from = ofs;
int to = ofs + msc.final_size;
if (msc.will_stretch && idx == children_count - 1) {
//adjust so the last one always fits perfect
//compensating for numerical imprecision
to = vertical ? new_size.height : new_size.width;
}
int size = to - from;
Rect2 rect;
if (vertical) {
rect = Rect2(0, from, new_size.width, size);
} else {
rect = Rect2(from, 0, size, new_size.height);
}
fit_child_in_rect(c, rect);
ofs = to;
idx++;
}
}
Size2 BoxContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
int sep = get_constant("separation"); //,vertical?"VBoxContainer":"HBoxContainer");
bool first = true;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
if (!c->is_visible()) {
continue;
}
Size2i size = c->get_combined_minimum_size();
if (vertical) { /* VERTICAL */
if (size.width > minimum.width) {
minimum.width = size.width;
}
minimum.height += size.height + (first ? 0 : sep);
} else { /* HORIZONTAL */
if (size.height > minimum.height) {
minimum.height = size.height;
}
minimum.width += size.width + (first ? 0 : sep);
}
first = false;
}
return minimum;
}
void BoxContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
_resort();
} break;
case NOTIFICATION_THEME_CHANGED: {
minimum_size_changed();
} break;
}
}
void BoxContainer::set_alignment(AlignMode p_align) {
align = p_align;
_resort();
}
BoxContainer::AlignMode BoxContainer::get_alignment() const {
return align;
}
void BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
if (vertical)
c->set_v_size_flags(SIZE_EXPAND_FILL);
else
c->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(c);
if (p_begin)
move_child(c, 0);
}
BoxContainer::BoxContainer(bool p_vertical) {
vertical = p_vertical;
align = ALIGN_BEGIN;
//set_ignore_mouse(true);
set_mouse_filter(MOUSE_FILTER_PASS);
}
void BoxContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_spacer", "begin"), &BoxContainer::add_spacer);
ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
BIND_ENUM_CONSTANT(ALIGN_BEGIN);
BIND_ENUM_CONSTANT(ALIGN_CENTER);
BIND_ENUM_CONSTANT(ALIGN_END);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
}
MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {
Label *l = memnew(Label);
l->set_text(p_label);
add_child(l);
MarginContainer *mc = memnew(MarginContainer);
mc->add_constant_override("margin_left", 0);
mc->add_child(p_control);
add_child(mc);
if (p_expand)
mc->set_v_size_flags(SIZE_EXPAND_FILL);
return mc;
}