godot/servers/physics_2d
PouleyKetchoupp b2bd9f4e51 Safe margin cleanup
Safe margin property on CharacterBody only, used as argument in
move_and_collide.

Removed kinematic_safe_margin in 3D physics server, not really useful
and now harmonized with 2D.
2021-06-04 11:40:36 -07:00
..
area_2d_sw.cpp Merge pull request #44695 from madmiraal/fix-44632 2021-03-26 16:34:02 +01:00
area_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_2d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
area_pair_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_2d_sw.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
body_2d_sw.h Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
body_pair_2d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_pair_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
broad_phase_2d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_2d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_2d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
collision_solver_2d_sat.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
joints_2d_sw.cpp Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
joints_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_2d_sw.cpp Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_server_2d_sw.h Safe margin cleanup 2021-06-04 11:40:36 -07:00
physics_server_2d_wrap_mt.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
physics_server_2d_wrap_mt.h Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_2d_sw.cpp Merge pull request #47678 from madmiraal/fix-47436.1 2021-04-06 22:35:49 +02:00
shape_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
space_2d_sw.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
space_2d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
step_2d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00