godot/drivers/gles3
Rémi Verschelde 9735f2803c
Merge pull request #46800 from The-O-King/normal_compression
[3.x] Implement Octahedral Map Normal/Tangent Attribute Compression
2021-07-30 17:34:47 +02:00
..
shaders Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
rasterizer_canvas_base_gles3.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
rasterizer_scene_gles3.h fix 3D scene not rendered on GLES3 HTML5 export 2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
rasterizer_storage_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.x] Implemented global const array to shaders 2021-07-26 16:29:39 +03:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00